Ejemplo n.º 1
0
    /*public void RestoreItems(int[] restoredSlotID, int[] restoredValue, int[] restoredName){
     *      slotID [indexID] = item.itemID;
     *      slotValue [indexID] = item.itemValue;
     *      slotName [indexID] = item.itemName;
     *      slotDesc [indexID] = item.itemDesc;
     *      slotSprite [indexID] = item.itemSprite;
     *      slotType [indexID] = item.itemType;
     *      slotIcon[indexID].sprite = item.itemSprite;
     *      slotStack [indexID]++;
     *      EnableItem(ID);
     * }*/

    public void PurchaseItem(int ID)      //This method allows the player to purchase an item based on value of given item ID
    {
        BarController coinScript = this.gameObject.GetComponent <BarController>();

        if (InventoryFull() == false)
        {
            Debug.Log(coinScript.GetCoins());
            Item item = ItemDatabase.GetItem(storeItems[ID]);
            Debug.Log(item.itemValue);
            if (coinScript.GetCoins() >= item.itemValue)
            {
                //Subtract the correct amount of coins
                coinScript.SetCoins(coinScript.GetCoins() - item.itemValue);
                ItemClicked(storeItems[ID]);
                coinScript.InvokeSound(coinScript.craftSound);
                StartCoroutine(coinScript.InvokeMessage("+ITEM!", 1f));
            }
            else
            {
                //YOU DONT HAVE ENOUGH COINS
                coinScript.InvokeSound(coinScript.errorSound);
                StartCoroutine(coinScript.InvokeMessage("NOT ENOUGH COINS!", 1f));
            }
        }
        else
        {
            coinScript.InvokeSound(coinScript.errorSound);
            StartCoroutine(coinScript.InvokeMessage("INVENTORY FULL!", 1f));
        }
    }
Ejemplo n.º 2
0
    public void UseItemClicked()
    {
        if (slotStack [clickedSlotID] > 0)
        {
            //USE THE ITEM then YOU USED ITEM X
            slotStack[clickedSlotID]--;
            //Magic Barries heal
            if (slotID[clickedSlotID] == 2)
            {
                this.gameObject.GetComponent <BarController>().MagicBarriesHeal();
            }

            if (slotID[clickedSlotID] == 17)
            {
                this.gameObject.GetComponent <BarController>().ToilAndTrouble();
            }

            if (slotID[clickedSlotID] == 18)
            {
                this.gameObject.GetComponent <BarController>().Dice();
            }

            if (slotID[clickedSlotID] == 21)
            {
                this.gameObject.GetComponent <BarController>().Apple();
            }

            if (slotID[clickedSlotID] == 22)
            {
                this.gameObject.GetComponent <BarController>().Marmalade();
            }

            if (slotID[clickedSlotID] == 23)
            {
                this.gameObject.GetComponent <BarController>().CraftingScroll();
            }

            if (slotID[clickedSlotID] == 27)
            {
                this.gameObject.GetComponent <BarController>().ResourceSack();
            }

            BarController player = this.gameObject.GetComponent <BarController>();
            player.InvokeSound(player.powerUpSound);

            if (slotStack [clickedSlotID] <= 0)
            {
                //CLEAR ITEM FROM SLOT
                slotID [clickedSlotID]         = 0;
                slotValue [clickedSlotID]      = 0;
                slotName [clickedSlotID]       = "";
                slotDesc [clickedSlotID]       = "";
                slotSprite [clickedSlotID]     = null;
                slotType [clickedSlotID]       = 0;
                slotIcon[clickedSlotID].sprite = emptySlotSprite;
                DisableItem(selectedItemID);
            }
        }
    }
Ejemplo n.º 3
0
    public void PromptPlayer()
    {
        BarController barController = GameObject.Find("Captain").GetComponent <BarController>();

        if (barController.foundKey == true)
        {
            //UNLOCK THE NPC IN THE VILLAGE AND NOTIFY THE PLAYER OF THAT FACT
            Debug.Log("You have unlocked a new villager");
            PlayerInteract playerInteract = GameObject.Find("PickUpRange").GetComponent <PlayerInteract>();
            playerInteract.UnlockVillager(npcId);
            barController.foundKey = false;
            barController.challengeCounters[6]++;
            barController.InvokeSound(playerInteract.levelCompleteAudio);
            Destroy(this.gameObject);
        }
        else
        {
            okPanel.SetActive(true);
            content.text = "HEYYY YOUUU HELP ME. YOU CAN RELEASE ME IF YOU FIND THE KEY... MEET ME BACK HERE WHEN YOU DO";
            okBtn.onClick.AddListener(delegate { Ok(); });
        }
    }