public void AttackGreen() { if (currentGreen > 4 && !defeated) { currentGreen -= 5; bar.SetGreen(currentGreen); int otherHP = FindPlayer(Color.Green).currentHP -= 5; FindPlayer(Color.Green).bar.SetHP(otherHP); FindObjectOfType <TurnManager>().ResetPass(); FindObjectOfType <TurnManager>().NextTurn(); } else { FindObjectOfType <TurnManager>().Pass(); } }