void CheckMagicStatus()
 {
     m_mpController.SetPercentage(m_magicSystem.ReferMagicPoint(),
                                  m_magicSystem.pu_maxMagicPoint);
 }
 void CheckHpStatus()
 {
     m_hpController.SetPercentage(m_lifeSystem.ReferHp(), m_lifeSystem.pu_maxHitPoint);
 }