Ejemplo n.º 1
0
    public void GetData()
    {
        Debug.Log("Saving player data");
        levelCounter++;

        //Save player health
        BarController player = GameObject.Find("Captain").GetComponent <BarController>();

        playerHealth = player.GetHealth();

        //Get Coins
        playerCoins = player.GetCoins();

        //Get Resources
        playerResources = player.GetResources();

        //Get Score
        playerScore = player.GetScore();

        //Get Crafting Cost
        playerCraftingCost = player.craftingCost;

        //Gey Key
        playerKey = player.foundKey;

        //Get Player Revived State
        playerRevived = player.GetPlayerRevived();

        //Get Extra Stats
        playerUpgradedAttack  = player.upgradedDamage;
        playerUpgradedDefence = player.upgradedDefence;
        playerUpgradedHealth  = player.upgradedHealth;
        playerUpgradedSpeed   = player.upgradedSpeed;

        //Get Challenge counter
        playerChallengeCounter = player.challengeCounters;

        //Get Inventory
        PlayerInventory inventoryScript = GameObject.Find("Captain").GetComponent <PlayerInventory>();

        playerInventory = inventoryScript.slotID;
        this.slotID     = inventoryScript.slotID;
        this.slotValue  = inventoryScript.slotValue;
        this.slotName   = inventoryScript.slotName;
        this.slotDesc   = inventoryScript.slotDesc;
        this.slotSprite = inventoryScript.slotSprite;
        this.slotType   = inventoryScript.slotType;
        this.slotStack  = inventoryScript.slotStack;
        this.slotIcon   = inventoryScript.slotIcon;

        //Get Villager
        villageState = GameObject.Find("PickUpRange").GetComponent <PlayerInteract>().UnlockedVillagers;
    }