private void outOfBounds()
 {
     if (player.transform.position.y <= -5)
     {
         scenefader.FadetoLevel("LevelTutorial_Scene");
     }
 }
Beispiel #2
0
 public void PauseMenuLVLSelect()
 {
     sceneFaderScript.FadetoLevel("Hub_Scene");
     Debug.Log("Pause Menu - Level Select");
     ResumeGame();
 }
 public void StartGame()
 {
     scenefader.FadetoLevel("Hub_Scene");
 }