public void LeaveTheRoom()
 {
     if (!isPlayerLeft)
     {
         isPlayerLeft = true;
         Destroy(GameObject.Find("DDOL"));
         AudioManager.instance.ChangeTheme("Lobby");
         AudioManager.instance.Play("TapBack");
         sceneFader.FadeToWithPhotonNetwork("GameLobby");
     }
 }
Beispiel #2
0
    //Start the match
    public void OnClickStartSync()
    {
        if (readyCooldown)
        {
            readyCooldown = false;

            if (PhotonNetwork.isMasterClient)
            {
                //Master Client Start Match Button
                if (PhotonNetwork.room.PlayerCount == 2 && isRoomReady)
                {
                    photonView.RPC("RPC_SetReadyIcon", PhotonTargets.All, 0);
                    //Lock the room and load the level
                    PhotonNetwork.room.IsOpen    = false;
                    PhotonNetwork.room.IsVisible = false;
                    photonView.RPC("RPC_DisableAllButtons", PhotonTargets.All);
                    sceneFader.FadeToWithPhotonNetwork("Main");
                }
                else
                {
                    Debug.Log("Not enought players");
                }
            }
            else
            {
                //Server Client Ready Button
                photonView.RPC("toggleIsRoomReady", PhotonTargets.All); //toggle isRoomReady
                                                                        //change the Ready button color to Green
                roomMatchBtn.GetComponent <Image>().color = (isRoomReady) ? Color.green : Color.white;
                photonView.RPC("RPC_SetReadyIcon", PhotonTargets.All, 1);
            }

            Invoke("ResetReadyBtnCoolDown", 0.1f);
            AudioManager.instance.Play("Tap");
        }
    }
Beispiel #3
0
 private void RPC_LoadGameOthers()
 {
     sceneFader.FadeToWithPhotonNetwork("Main");
     //PhotonNetwork.LoadLevel ("Main");
 }