Beispiel #1
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 public void Menu()
 {
     Toggle();
     //SceneManager.LoadScene(0);
     sceneFader.FadeTo(menuName);
 }
Beispiel #2
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 public void Play()
 {
     sceneFader.FadeTo(levelToLoad);
 }
Beispiel #3
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 public void Continue()
 {
     SoundManager.instance.PlayClickSFX();
     PlayerPrefs.SetInt("levelReached", levelToUnlock);
     sceneFader.FadeTo(nextLevel);
 }
Beispiel #4
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 public void PlayAgain()
 {
     PlayerPrefs.DeleteAll();
     sceneFader.FadeTo(firstLevelScenceName);
 }
Beispiel #5
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 public void WinLevel()
 {
     Debug.Log("level won");
     PlayerPrefs.SetInt("levelReached", levelToReach);
     sceneFader.FadeTo(nextLevelName);
 }
Beispiel #6
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 public void Restart()
 {
     AudioManager.instance.Stop("GameMusic");
     sceneFader.FadeTo(SceneManager.GetActiveScene().name);
 }
Beispiel #7
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 public void Continue()
 {
     PlayerPrefs.SetInt("levelReached", levelToUnlock);
     sceneFader.FadeTo(nextLevel);
 }
Beispiel #8
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 public void ReturnToMenu()
 {
     gameOver = false;
     Debug.Log("Play...");
     sceneFader.FadeTo(mainMenu);
 }
Beispiel #9
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 public void Retry()
 {
     Toggle(); //change timeScale to normal
     sceneFader.FadeTo(SceneManager.GetActiveScene().name);
 }
Beispiel #10
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 public void retry()
 {
     sceneFader.FadeTo(SceneManager.GetActiveScene().buildIndex);
 }
 public void Menu()
 {
     sceneFader.FadeTo(menuSceneName);
     PlayerPrefs.SetInt("levelReached", levelToUnlock);
 }
Beispiel #12
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 public void Play()
 {
     sceneFader.FadeTo(levelLoad);
     SceneManager.LoadScene(levelLoad);
 }
 public void WinLevel()
 {
     Debug.Log("LEVEL WON!");
     PlayerPrefs.SetInt("levelReached", levelToUnlock);
     sceneFader.FadeTo(nextLevel);
 }
Beispiel #14
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 public void Play()
 {
     sceneFader.FadeTo(levelToLoad);
     mainMenuAudio.Stop();
 }
Beispiel #15
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 public void Restart()
 {
     isPaused = false;
     sceneFader.FadeTo(SceneManager.GetActiveScene().name);
 }
Beispiel #16
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 public void Retry()
 {
     sceneFader.FadeTo(SceneManager.GetActiveScene().name);
     Time.timeScale = 1;
 }
Beispiel #17
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    public void PickLevel(string str)
    {
        TransitionOut();

        sceneFader.FadeTo(str);
    }
Beispiel #18
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 public void Map()
 {
     sceneFader.FadeTo(sceneToLoad);
 }
Beispiel #19
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 //reloads the level
 public void Retry()
 {
     Toggle();
     sceneFader.FadeTo(SceneManager.GetActiveScene().name); // don't forget to put scenefader into unity and in the inspector everytime.
 }
Beispiel #20
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 public void TryAgain()
 {
     sceneFader.FadeTo(SceneManager.GetActiveScene().name);
 }
Beispiel #21
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 // 재시도
 public void Retry()
 {
     sceneFader.FadeTo(SceneManager.GetActiveScene().name);
     //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
 }
Beispiel #22
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 public void Play()
 {
     sceneFader.FadeTo(levelSelector);
     Debug.Log("Go to LEVELSELECTOR");
 }
 public void Continue()
 {
     PlayerPrefs.SetInt("LevelReached", LevelToUnlock);
     TdSceneFader.FadeTo(NextLevel);
 }
Beispiel #24
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 public void Menu()
 {
     Toggle();
     AudioManager.instance.Stop("GameMusic");
     sceneFader.FadeTo(menuSceneName);
 }
Beispiel #25
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    public void Continue()
    {
        Debug.Log("Going to next level");

        sceneFader.FadeTo(nextLevel);
    }
Beispiel #26
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 public void Menu()
 {
     fader.FadeTo("menu");
 }
 public void Select(string levelName)
 {
     fader.FadeTo(levelName);
 }
 public void Select(string levelName)
 {
     FindObjectOfType <AudioManager>().Play("buttonnoise");
     fader.FadeTo(levelName);
 }
Beispiel #29
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 public void Retry()
 {
     sceneFader.FadeTo(SceneManager.GetActiveScene().name);
 }
 public void Continue()
 {
     Debug.Log("Level Won!");
     PlayerPrefs.SetInt("levelReached", levelToUnlock);
     sceneFader.FadeTo(nextLevel);
 }