Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         SceneFader fader = GameObject.FindObjectOfType <SceneFader>();
         PlayerPrefs.SetInt("score", GameManager.score);
         fader.FadeScene(nextLevel);
     }
 }