private void outOfBounds() { if (player.transform.position.y <= -5) { scenefader.FadetoLevel("LevelTutorial_Scene"); } }
public void PauseMenuLVLSelect() { sceneFaderScript.FadetoLevel("Hub_Scene"); Debug.Log("Pause Menu - Level Select"); ResumeGame(); }
public void StartGame() { scenefader.FadetoLevel("Hub_Scene"); }