public void Menu() { Toggle(); //SceneManager.LoadScene(0); sceneFader.FadeTo(menuName); }
public void Play() { sceneFader.FadeTo(levelToLoad); }
public void Continue() { SoundManager.instance.PlayClickSFX(); PlayerPrefs.SetInt("levelReached", levelToUnlock); sceneFader.FadeTo(nextLevel); }
public void PlayAgain() { PlayerPrefs.DeleteAll(); sceneFader.FadeTo(firstLevelScenceName); }
public void WinLevel() { Debug.Log("level won"); PlayerPrefs.SetInt("levelReached", levelToReach); sceneFader.FadeTo(nextLevelName); }
public void Restart() { AudioManager.instance.Stop("GameMusic"); sceneFader.FadeTo(SceneManager.GetActiveScene().name); }
public void Continue() { PlayerPrefs.SetInt("levelReached", levelToUnlock); sceneFader.FadeTo(nextLevel); }
public void ReturnToMenu() { gameOver = false; Debug.Log("Play..."); sceneFader.FadeTo(mainMenu); }
public void Retry() { Toggle(); //change timeScale to normal sceneFader.FadeTo(SceneManager.GetActiveScene().name); }
public void retry() { sceneFader.FadeTo(SceneManager.GetActiveScene().buildIndex); }
public void Menu() { sceneFader.FadeTo(menuSceneName); PlayerPrefs.SetInt("levelReached", levelToUnlock); }
public void Play() { sceneFader.FadeTo(levelLoad); SceneManager.LoadScene(levelLoad); }
public void WinLevel() { Debug.Log("LEVEL WON!"); PlayerPrefs.SetInt("levelReached", levelToUnlock); sceneFader.FadeTo(nextLevel); }
public void Play() { sceneFader.FadeTo(levelToLoad); mainMenuAudio.Stop(); }
public void Restart() { isPaused = false; sceneFader.FadeTo(SceneManager.GetActiveScene().name); }
public void Retry() { sceneFader.FadeTo(SceneManager.GetActiveScene().name); Time.timeScale = 1; }
public void PickLevel(string str) { TransitionOut(); sceneFader.FadeTo(str); }
public void Map() { sceneFader.FadeTo(sceneToLoad); }
//reloads the level public void Retry() { Toggle(); sceneFader.FadeTo(SceneManager.GetActiveScene().name); // don't forget to put scenefader into unity and in the inspector everytime. }
public void TryAgain() { sceneFader.FadeTo(SceneManager.GetActiveScene().name); }
// 재시도 public void Retry() { sceneFader.FadeTo(SceneManager.GetActiveScene().name); //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
public void Play() { sceneFader.FadeTo(levelSelector); Debug.Log("Go to LEVELSELECTOR"); }
public void Continue() { PlayerPrefs.SetInt("LevelReached", LevelToUnlock); TdSceneFader.FadeTo(NextLevel); }
public void Menu() { Toggle(); AudioManager.instance.Stop("GameMusic"); sceneFader.FadeTo(menuSceneName); }
public void Continue() { Debug.Log("Going to next level"); sceneFader.FadeTo(nextLevel); }
public void Menu() { fader.FadeTo("menu"); }
public void Select(string levelName) { fader.FadeTo(levelName); }
public void Select(string levelName) { FindObjectOfType <AudioManager>().Play("buttonnoise"); fader.FadeTo(levelName); }
public void Retry() { sceneFader.FadeTo(SceneManager.GetActiveScene().name); }
public void Continue() { Debug.Log("Level Won!"); PlayerPrefs.SetInt("levelReached", levelToUnlock); sceneFader.FadeTo(nextLevel); }