/// <summary>
        /// Get the assets and startup some timers to do random movements and other things...
        /// </summary>
        /// <param name="parameters"></param>
        public async void OnStart(object sender, IDictionary <string, object> parameters)
        {
            try
            {
                //Get the audio and image lists for use in the skill
                _audioList = (await _misty.GetAudioListAsync())?.Data;
                _imageList = (await _misty.GetImageListAsync())?.Data;

                _misty.Wait(2000);

                _misty.PlayAudio("s_Awe.wav", 100, null);
                _misty.ChangeLED(255, 255, 255, null);
                _misty.DisplayImage("e_ContentRight.jpg", 1, null);

                _misty.StartKeyPhraseRecognition(null);
                _misty.StartFaceRecognition(null);
                RegisterEvents();

                _heartbeatTimer = new Timer(HeartbeatCallback, null, 3000, 3000);
                _moveHeadTimer  = new Timer(MoveHeadCallback, null, 5000, 10000);
                _moveArmsTimer  = new Timer(MoveArmCallback, null, 5000, 4000);
                _ledTimer       = new Timer(ChangeLEDCallback, null, 2000, 2000);
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log($"HelloLocomotionSkill : OnStart: => Exception", ex);
            }
        }
Beispiel #2
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        /// <summary>
        /// Callback called when the voice recognition "Hey Misty" event is triggered
        /// </summary>
        /// <param name="voiceEvent"></param>
        private void KeyPhraseRecognizedCallback(IKeyPhraseRecognizedEvent voiceEvent)
        {
            _misty.DisplayImage("e_Love.jpg", 1, null);
            _misty.PlayAudio("s_Awe.wav", 100, null);

            if (!_misty.Wait(3000))
            {
                return;
            }
            _misty.StartKeyPhraseRecognition(null);
        }
Beispiel #3
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		/// <summary>
		/// Register the desired startup events, more may be registered separately as needed
		/// </summary>
		private void RegisterEvents()
		{
			//Bumps
			_misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, null, null);

			//Cap touch
			_misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);

			// Face Recognition
			_misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);
			_misty.StartFaceRecognition(null);

			// Key Phase
			_misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 250, true, null, null);
			_misty.StartKeyPhraseRecognition(false, false, 0, 0, null);

			//TOF
			List<TimeOfFlightValidation> tofFrontRightValidations = new List<TimeOfFlightValidation>();
			tofFrontRightValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3 });
			tofFrontRightValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontRight });
			_misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofFrontRightValidations, null, null);

			List<TimeOfFlightValidation> tofFrontLeftValidations = new List<TimeOfFlightValidation>();
			tofFrontLeftValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3 });
			tofFrontLeftValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontLeft });
			_misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofFrontLeftValidations, null, null);

			List<TimeOfFlightValidation> tofBackValidations = new List<TimeOfFlightValidation>();
			tofBackValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3 });
			tofBackValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.Back });
			_misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofBackValidations, null, null);

			List<TimeOfFlightValidation> tofFrontCenterValidations = new List<TimeOfFlightValidation>();
			tofFrontCenterValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3 });
			tofFrontCenterValidations.Add(new TimeOfFlightValidation { Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontCenter });
			_misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofFrontCenterValidations, null, null);
		}
        /// <summary>
        /// Callback called when the voice recognition "Hey Misty" event is triggered
        /// </summary>
        /// <param name="keyPhraseRecognizedEvent"></param>
        public void ProcessKeyPhraseEvent(object sender, IKeyPhraseRecognizedEvent keyPhraseRecognizedEvent)
        {
            _misty.DisplayImage("e_Love.jpg", 1, null);
            _misty.PlayAudio("Misty_Hi.wav", 60, null);

            if (!_misty.Wait(3000))
            {
                return;
            }
            _misty.StartKeyPhraseRecognition(null);
            if (!_busyTalking)
            {
                _timeToTellJokes = true;
            }
            else
            {
                _timeToTellJokes = false;
            }
        }
        /// <summary>
        /// Get the assets and startup some timers to do random movements and other things...
        /// </summary>
        /// <param name="parameters"></param>
        public async void OnStart(object sender, IDictionary <string, object> parameters)
        {
            try
            {
                var deviceInfo = await _misty.GetDeviceInformationAsync();

                if (!_misty.Wait(0))
                {
                    return;
                }

                //Get the audio and image lists for use in the skill
                _audioList = (await _misty.GetAudioListAsync())?.Data;

                if (!_misty.Wait(0))
                {
                    return;
                }
                _imageList = (await _misty.GetImageListAsync())?.Data;


                if (!_misty.Wait(0))
                {
                    return;
                }

                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (_imageList != null && _imageList.Count > 0)
                {
                    ImageDetails randomImage = _imageList[_randomGenerator.Next(0, _imageList.Count - 1)];
                    _misty.DisplayImage(randomImage.Name, 1, null);
                }


                if (!_misty.Wait(2000))
                {
                    return;
                }

                _misty.ChangeLED(255, 255, 255, null);

                //Register a number of events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 250, true, null, null);
                _misty.StartKeyPhraseRecognition(null);
                _misty.StartFaceRecognition(null);

                //Create an event with a specific name so we can unregister it when needed using that name
                _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, "MyBumpSensorName", null);

                //Register face rec with keepAlive = false, it will need to be reregistered after triggering if the user wants it to run again
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(30000))
                {
                    return;
                }


                //Unregister the bump sensor
                _misty.UnregisterEvent("MyBumpSensorName", UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Unregister ALL events
                _misty.UnregisterAllEvents(UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }


                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                //Re-register events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null);

                //You can also register events without callbacks, it requires a user to subscribe to that event as follows...
                //Note that this re-registers bump events to play a sound on release, not contact as they were previously handled
                _misty.RegisterBumpSensorEvent(0, true, null, null, null);
                _misty.BumpSensorEventReceived += ProcessBumpEvent;

                //Will continue to process events until timeout of cancel
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log($"InteractiveMistySkill : OnStart: => Exception", ex);
            }
        }
        private void onTouched(ICapTouchEvent capTouchEvent)
        {
            _misty.RegisterVoiceRecordEvent(OnVoiceRecordReceived, 10, false, "VoiceRecordEvent", null);

            _misty.StartKeyPhraseRecognition(true, true, 10000, 5000, null);
        }