/// <summary>
        /// Loop through some head, arm, image and led actions
        /// </summary>
        /// <param name="parameters"></param>
        public void OnStart(object sender, IDictionary <string, object> parameters)
        {
            try
            {
                //These calls assume system assets on the robot at the time of writing,
                //update as needed for new or different assets or as an exercise to allow user to pass in asset names :)

                //This loop could also be accomplished with a timed callback
                while (_misty.Wait(5000))
                {
                    _misty.PlayAudio("s_Acceptance.wav", 100, null);
                    _misty.MoveHead(45, 25, 0, 50, AngularUnit.Degrees, null);
                    _misty.MoveArms(0, 45, 25, 60, null, AngularUnit.Degrees, null);
                    _misty.ChangeLED(0, 255, 0, null);
                    _misty.DisplayImage("e_Disoriented.jpg", 1, null);

                    //Pause for 4 seconds, if the cancellation token is set during this time, exit the pause and the method
                    if (!_misty.Wait(4000))
                    {
                        return;
                    }

                    _misty.PlayAudio("s_Awe2.wav", 100, null);
                    _misty.MoveHead(-10, 15, 30, 50, AngularUnit.Degrees, null);
                    _misty.MoveArms(-45, 0, 60, 60, null, AngularUnit.Degrees, null);
                    _misty.ChangeLED(0, 255, 255, null);
                    _misty.DisplayImage("e_ContentRight.jpg", 1, null);

                    //Pause for 3.5 seconds, if the cancellation token is set during this time, exit the pause and the method
                    if (!_misty.Wait(3500))
                    {
                        return;
                    }

                    _misty.PlayAudio("s_Joy.wav", 100, null);
                    _misty.MoveHead(75, 25, 10, 50, AngularUnit.Degrees, null);
                    _misty.MoveArms(-45, 45, 60, 60, null, AngularUnit.Degrees, null);
                    _misty.ChangeLED(255, 255, 255, null);
                    _misty.DisplayImage("e_ContentLeft.jpg", 1, null);

                    //Pause for 2.5 seconds, if the cancellation token is set during this time, exit the pause and the method
                    if (!_misty.Wait(2500))
                    {
                        return;
                    }

                    _misty.PlayAudio("s_Joy.wav", 100, null);
                    _misty.MoveHead(65, 0, -10, 50, AngularUnit.Degrees, null);
                    _misty.MoveArms(0, -45, 60, 60, null, AngularUnit.Degrees, null);
                    _misty.ChangeLED(0, 0, 255, null);
                    _misty.DisplayImage("e_Joy.jpg", 1, null);
                }
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log($"HelloAgainWorldSkill : OnStart: => Exception", ex);
            }
        }
        /// <summary>
        /// This event handler is called when the robot/user sends a start message
        /// The parameters can be set in the Skill Runner (or as json) and used in the skill if desired
        /// </summary>
        /// <param name="parameters"></param>
        public async void OnStart(object sender, IDictionary <string, object> parameters)
        {
            //TODO Put your code here and update the summary above
            int task_id = 0;

            _timeToTellJokes = true;
            try
            {
                //Get the audio and image lists for use in the skill
                _audioList = (await _misty.GetAudioListAsync())?.Data;
                _imageList = (await _misty.GetImageListAsync())?.Data;
                _misty.Wait(2000);

                task_id++;
                _misty.PlayAudio("Misty_Hi.wav", 80, null);
                _misty.Wait(2000);
                _misty.PlayAudio("Misty_I_am_Annie.wav", 80, null);
                _misty.Wait(4000);
                _misty.ChangeLED(255, 255, 255, null);
                _misty.DisplayImage("e_DefaultContent.jpg", 1, null);
                _misty.MoveHead(10, 0, 0, 60, AngularUnit.Degrees, null);

                task_id++;
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                // Temporarily disable this voice recognition of the keyphrase wake up words due to SDK software issue.
                // It will be used the the fix is done.
                // The skill will be initiated by the skill sequencer.
//				_misty.StartKeyPhraseRecognition(null);
//				_misty.RegisterKeyPhraseRecognizedEvent(10, false, "KeyPhrase", null);
//				_misty.KeyPhraseRecognizedEventReceived += ProcessKeyPhraseEvent;
                _misty.StartFaceRecognition(null);
                RegisterEvents();

                task_id++;
                _heartbeatTimer = new Timer(HeartbeatCallback, null, 5000, 3000);
                _moveHeadTimer  = new Timer(MoveHeadCallback, null, 5000, 7000);
                _moveArmsTimer  = new Timer(MoveArmCallback, null, 5000, 4000);
                _ledTimer       = new Timer(ChangeLEDCallback, null, 1000, 1000);
            }
            catch (Exception ex)
            {
                if (task_id == 0)
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to Load audio and image files");
                }
                else if (task_id == 1)
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to play audio and display image files");
                }
                else if (task_id == 2)
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to register events");
                }
                else
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to setup timers");
                }
                _misty.SkillLogger.Log($"TellingJokeSkill : OnStart: => Exception", ex);
            }
        }
Beispiel #3
0
 /// <summary>
 /// Simple method wrapper to help with displaying system images
 /// </summary>
 /// <param name="systemImage"></param>
 public void ShowSystemImage(SystemImage systemImage)
 {
     _misty.DisplayImage($"e_{systemImage.ToString()}.jpg", null, false, null);
 }
        /// <summary>
        /// Get the assets and startup some timers to do random movements and other things...
        /// </summary>
        /// <param name="parameters"></param>
        public async void OnStart(object sender, IDictionary <string, object> parameters)
        {
            try
            {
                var deviceInfo = await _misty.GetDeviceInformationAsync();

                if (!_misty.Wait(0))
                {
                    return;
                }

                //Get the audio and image lists for use in the skill
                _audioList = (await _misty.GetAudioListAsync())?.Data;

                if (!_misty.Wait(0))
                {
                    return;
                }
                _imageList = (await _misty.GetImageListAsync())?.Data;


                if (!_misty.Wait(0))
                {
                    return;
                }

                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (_imageList != null && _imageList.Count > 0)
                {
                    ImageDetails randomImage = _imageList[_randomGenerator.Next(0, _imageList.Count - 1)];
                    _misty.DisplayImage(randomImage.Name, 1, null);
                }


                if (!_misty.Wait(2000))
                {
                    return;
                }

                _misty.ChangeLED(255, 255, 255, null);

                //Register a number of events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 250, true, null, null);
                _misty.StartKeyPhraseRecognition(null);
                _misty.StartFaceRecognition(null);

                //Create an event with a specific name so we can unregister it when needed using that name
                _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, "MyBumpSensorName", null);

                //Register face rec with keepAlive = false, it will need to be reregistered after triggering if the user wants it to run again
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(30000))
                {
                    return;
                }


                //Unregister the bump sensor
                _misty.UnregisterEvent("MyBumpSensorName", UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Unregister ALL events
                _misty.UnregisterAllEvents(UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }


                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                //Re-register events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null);

                //You can also register events without callbacks, it requires a user to subscribe to that event as follows...
                //Note that this re-registers bump events to play a sound on release, not contact as they were previously handled
                _misty.RegisterBumpSensorEvent(0, true, null, null, null);
                _misty.BumpSensorEventReceived += ProcessBumpEvent;

                //Will continue to process events until timeout of cancel
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log($"InteractiveMistySkill : OnStart: => Exception", ex);
            }
        }
Beispiel #5
0
		/// <summary>
		/// Get the assets and startup some timers to do random movements and other things...
		/// </summary>
		/// <param name="parameters"></param>
		public async void OnStart(object sender, IDictionary<string, object> parameters)
		{
			try
			{
				//Get the audio and image lists for use in the skill
				_audioList = (await _misty.GetAudioListAsync())?.Data;
				_imageList = (await _misty.GetImageListAsync())?.Data;
				
				_misty.Wait(2000);
				
				_misty.PlayAudio("s_Awe.wav", 100, null); 
				_misty.ChangeLED(255, 255, 255, null);
				_misty.DisplayImage("e_ContentRight.jpg", 1, null);  
				
				RegisterEvents();

				//_heartbeatTimer = new Timer(HeartbeatCallback, null, 3000, 3000);
				_moveHeadTimer = new Timer(MoveHeadCallback, null, 10000, 10000);
				_moveArmsTimer = new Timer(MoveArmCallback, null, 10000, 10000);
				_ledTimer = new Timer(ChangeLEDCallback, null, 2000, 2000);
			}
			catch (Exception ex)
			{
				_misty.SkillLogger.Log($"ForceDriving : OnStart: => Exception", ex);
			}
		}