/// <summary> /// Loop through some head, arm, image and led actions /// </summary> /// <param name="parameters"></param> public void OnStart(object sender, IDictionary <string, object> parameters) { try { //These calls assume system assets on the robot at the time of writing, //update as needed for new or different assets or as an exercise to allow user to pass in asset names :) //This loop could also be accomplished with a timed callback while (_misty.Wait(5000)) { _misty.PlayAudio("s_Acceptance.wav", 100, null); _misty.MoveHead(45, 25, 0, 50, AngularUnit.Degrees, null); _misty.MoveArms(0, 45, 25, 60, null, AngularUnit.Degrees, null); _misty.ChangeLED(0, 255, 0, null); _misty.DisplayImage("e_Disoriented.jpg", 1, null); //Pause for 4 seconds, if the cancellation token is set during this time, exit the pause and the method if (!_misty.Wait(4000)) { return; } _misty.PlayAudio("s_Awe2.wav", 100, null); _misty.MoveHead(-10, 15, 30, 50, AngularUnit.Degrees, null); _misty.MoveArms(-45, 0, 60, 60, null, AngularUnit.Degrees, null); _misty.ChangeLED(0, 255, 255, null); _misty.DisplayImage("e_ContentRight.jpg", 1, null); //Pause for 3.5 seconds, if the cancellation token is set during this time, exit the pause and the method if (!_misty.Wait(3500)) { return; } _misty.PlayAudio("s_Joy.wav", 100, null); _misty.MoveHead(75, 25, 10, 50, AngularUnit.Degrees, null); _misty.MoveArms(-45, 45, 60, 60, null, AngularUnit.Degrees, null); _misty.ChangeLED(255, 255, 255, null); _misty.DisplayImage("e_ContentLeft.jpg", 1, null); //Pause for 2.5 seconds, if the cancellation token is set during this time, exit the pause and the method if (!_misty.Wait(2500)) { return; } _misty.PlayAudio("s_Joy.wav", 100, null); _misty.MoveHead(65, 0, -10, 50, AngularUnit.Degrees, null); _misty.MoveArms(0, -45, 60, 60, null, AngularUnit.Degrees, null); _misty.ChangeLED(0, 0, 255, null); _misty.DisplayImage("e_Joy.jpg", 1, null); } } catch (Exception ex) { _misty.SkillLogger.Log($"HelloAgainWorldSkill : OnStart: => Exception", ex); } }
/// <summary> /// This event handler is called when the robot/user sends a start message /// The parameters can be set in the Skill Runner (or as json) and used in the skill if desired /// </summary> /// <param name="parameters"></param> public async void OnStart(object sender, IDictionary <string, object> parameters) { //TODO Put your code here and update the summary above int task_id = 0; _timeToTellJokes = true; try { //Get the audio and image lists for use in the skill _audioList = (await _misty.GetAudioListAsync())?.Data; _imageList = (await _misty.GetImageListAsync())?.Data; _misty.Wait(2000); task_id++; _misty.PlayAudio("Misty_Hi.wav", 80, null); _misty.Wait(2000); _misty.PlayAudio("Misty_I_am_Annie.wav", 80, null); _misty.Wait(4000); _misty.ChangeLED(255, 255, 255, null); _misty.DisplayImage("e_DefaultContent.jpg", 1, null); _misty.MoveHead(10, 0, 0, 60, AngularUnit.Degrees, null); task_id++; _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null); // Temporarily disable this voice recognition of the keyphrase wake up words due to SDK software issue. // It will be used the the fix is done. // The skill will be initiated by the skill sequencer. // _misty.StartKeyPhraseRecognition(null); // _misty.RegisterKeyPhraseRecognizedEvent(10, false, "KeyPhrase", null); // _misty.KeyPhraseRecognizedEventReceived += ProcessKeyPhraseEvent; _misty.StartFaceRecognition(null); RegisterEvents(); task_id++; _heartbeatTimer = new Timer(HeartbeatCallback, null, 5000, 3000); _moveHeadTimer = new Timer(MoveHeadCallback, null, 5000, 7000); _moveArmsTimer = new Timer(MoveArmCallback, null, 5000, 4000); _ledTimer = new Timer(ChangeLEDCallback, null, 1000, 1000); } catch (Exception ex) { if (task_id == 0) { _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to Load audio and image files"); } else if (task_id == 1) { _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to play audio and display image files"); } else if (task_id == 2) { _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to register events"); } else { _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to setup timers"); } _misty.SkillLogger.Log($"TellingJokeSkill : OnStart: => Exception", ex); } }
/// <summary> /// Simple method wrapper to help with displaying system images /// </summary> /// <param name="systemImage"></param> public void ShowSystemImage(SystemImage systemImage) { _misty.DisplayImage($"e_{systemImage.ToString()}.jpg", null, false, null); }
/// <summary> /// Get the assets and startup some timers to do random movements and other things... /// </summary> /// <param name="parameters"></param> public async void OnStart(object sender, IDictionary <string, object> parameters) { try { var deviceInfo = await _misty.GetDeviceInformationAsync(); if (!_misty.Wait(0)) { return; } //Get the audio and image lists for use in the skill _audioList = (await _misty.GetAudioListAsync())?.Data; if (!_misty.Wait(0)) { return; } _imageList = (await _misty.GetImageListAsync())?.Data; if (!_misty.Wait(0)) { return; } if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); } if (_imageList != null && _imageList.Count > 0) { ImageDetails randomImage = _imageList[_randomGenerator.Next(0, _imageList.Count - 1)]; _misty.DisplayImage(randomImage.Name, 1, null); } if (!_misty.Wait(2000)) { return; } _misty.ChangeLED(255, 255, 255, null); //Register a number of events _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null); _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null); _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 250, true, null, null); _misty.StartKeyPhraseRecognition(null); _misty.StartFaceRecognition(null); //Create an event with a specific name so we can unregister it when needed using that name _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, "MyBumpSensorName", null); //Register face rec with keepAlive = false, it will need to be reregistered after triggering if the user wants it to run again _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null); //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } if (!_misty.Wait(30000)) { return; } //Unregister the bump sensor _misty.UnregisterEvent("MyBumpSensorName", UnregisterCallback); //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } if (!_misty.Wait(20000)) { return; } //Unregister ALL events _misty.UnregisterAllEvents(UnregisterCallback); //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } if (!_misty.Wait(20000)) { return; } //Play audio indicator that the event registration state has changed if (_audioList != null && _audioList.Count > 0) { AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)]; _misty.PlayAudio(randomAudio.Name, 100, null); await Task.Delay(1000); _misty.PlayAudio(randomAudio.Name, 100, null); } //Re-register events _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null); _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null); _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null); _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null); //You can also register events without callbacks, it requires a user to subscribe to that event as follows... //Note that this re-registers bump events to play a sound on release, not contact as they were previously handled _misty.RegisterBumpSensorEvent(0, true, null, null, null); _misty.BumpSensorEventReceived += ProcessBumpEvent; //Will continue to process events until timeout of cancel } catch (Exception ex) { _misty.SkillLogger.Log($"InteractiveMistySkill : OnStart: => Exception", ex); } }
/// <summary> /// Get the assets and startup some timers to do random movements and other things... /// </summary> /// <param name="parameters"></param> public async void OnStart(object sender, IDictionary<string, object> parameters) { try { //Get the audio and image lists for use in the skill _audioList = (await _misty.GetAudioListAsync())?.Data; _imageList = (await _misty.GetImageListAsync())?.Data; _misty.Wait(2000); _misty.PlayAudio("s_Awe.wav", 100, null); _misty.ChangeLED(255, 255, 255, null); _misty.DisplayImage("e_ContentRight.jpg", 1, null); RegisterEvents(); //_heartbeatTimer = new Timer(HeartbeatCallback, null, 3000, 3000); _moveHeadTimer = new Timer(MoveHeadCallback, null, 10000, 10000); _moveArmsTimer = new Timer(MoveArmCallback, null, 10000, 10000); _ledTimer = new Timer(ChangeLEDCallback, null, 2000, 2000); } catch (Exception ex) { _misty.SkillLogger.Log($"ForceDriving : OnStart: => Exception", ex); } }