Beispiel #1
0
        public void OnStart(object sender, IDictionary <string, object> parameters)
        {
            _misty.TransitionLED(255, 140, 0, 0, 0, 255, LEDTransition.Breathe, 1000, null);
            _misty.Wait(3000);
            _misty.ChangeLED(0, 0, 255, null);

            //Register Bump Sensors with a callback
            _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, null, null);

            //Register Cap Touch with a callback
            _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
        }
Beispiel #2
0
        /// <summary>
        /// Register the desired startup events, more may be registered separately as needed
        /// </summary>
        private void RegisterEvents()
        {
            //Bumps
            _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, null, null);

            //Cap touch
            _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);

            //TOF
            List <TimeOfFlightValidation> tofFrontRightValidations = new List <TimeOfFlightValidation>();

            tofFrontRightValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3
            });
            tofFrontRightValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontRight
            });
            _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofFrontRightValidations, null, null);

            List <TimeOfFlightValidation> tofFrontLeftValidations = new List <TimeOfFlightValidation>();

            tofFrontLeftValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3
            });
            tofFrontLeftValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontLeft
            });
            _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofFrontLeftValidations, null, null);

            List <TimeOfFlightValidation> tofBackValidations = new List <TimeOfFlightValidation>();

            tofBackValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3
            });
            tofBackValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.Back
            });
            _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofBackValidations, null, null);

            List <TimeOfFlightValidation> tofFrontCenterValidations = new List <TimeOfFlightValidation>();

            tofFrontCenterValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.3
            });
            tofFrontCenterValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontCenter
            });
            _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 300, true, tofFrontCenterValidations, null, null);
        }
        /// <summary>
        /// This event handler is called when the robot/user sends a start message
        /// The parameters can be set in the Skill Runner (or as json) and used in the skill if desired
        /// </summary>
        /// <param name="parameters"></param>
        public void OnStart(object sender, IDictionary <string, object> parameters)
        {
            _misty.ChangeLED(255, 255, 0, null);
            OnQueryResultReceived += ProcessQueryResult;
            _client = new HttpClient();
            _misty.RegisterBumpSensorEvent(onBumped, 20, true, null, "bumped", null);
            _misty.RegisterCapTouchEvent(onTouched, 20, true, null, "toched", null);

            try
            {
                _credential = getAuthToken()?.Result;
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log("Unable to authenticate dialogflow client.", ex);
            }
        }
        /// <summary>
        /// Register the desired startup events, more may be registered separately as needed
        /// </summary>
        private void RegisterEvents()
        {
            //Voice Rec
            _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null);

            //Face rec
            _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);

            //Bumps
            _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, null, null);

            //Cap touch
            _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);

            //TOF
            List <TimeOfFlightValidation> tofFrontRightValidations = new List <TimeOfFlightValidation>();

            tofFrontRightValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.15
            });
            tofFrontRightValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontRight
            });
            _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 50, true, tofFrontRightValidations, null, null);

            List <TimeOfFlightValidation> tofFrontLeftValidations = new List <TimeOfFlightValidation>();

            tofFrontLeftValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.15
            });
            tofFrontLeftValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.FrontLeft
            });
            _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 50, true, tofFrontLeftValidations, null, null);

            List <TimeOfFlightValidation> tofBackValidations = new List <TimeOfFlightValidation>();

            tofBackValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.DistanceInMeters, Comparison = ComparisonOperator.LessThanOrEqual, ComparisonValue = 0.15
            });
            tofBackValidations.Add(new TimeOfFlightValidation {
                Name = TimeOfFlightFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = TimeOfFlightPosition.Back
            });
            _misty.RegisterTimeOfFlightEvent(TOFRangeCallback, 50, true, tofBackValidations, null, null);
        }
Beispiel #5
0
        /// <summary>
        /// This event handler is called when the robot/user sends a start message
        /// The parameters can be set in the Skill Runner (or as json) and used in the skill if desired
        /// </summary>
        /// <param name="parameters"></param>
        public void OnStart(object sender, IDictionary <string, object> parameters)
        {
            try
            {
                _misty.SendDebugMessage("MistyMiner skill started", null);
                _misty.MoveHead(20, 0, 0, 0, AngularUnit.Position, null);
                //_takeImageTimer = new Timer(CheckForOreCallback, null, 0, 5000);
                _misty.RegisterCapTouchEvent(CheckForOreCallback, 1000, true, null, null, null);
                _misty.RegisterIMUEvent(setYaw, 5, true, null, null, null);

                List <ActuatorPositionValidation> HeadPositionValidation = new List <ActuatorPositionValidation>();
                HeadPositionValidation.Add(new ActuatorPositionValidation {
                    Name = ActuatorPositionFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = ActuatorPosition.HeadPitch
                });
                _misty.RegisterActuatorEvent(setHeadPitch, 10, true, HeadPositionValidation, null, null);

                List <ActuatorPositionValidation> ArmPositionValidation = new List <ActuatorPositionValidation>();
                ArmPositionValidation.Add(new ActuatorPositionValidation {
                    Name = ActuatorPositionFilter.SensorName, Comparison = ComparisonOperator.Equal, ComparisonValue = ActuatorPosition.RightArm
                });
                _misty.RegisterActuatorEvent(setArmPitch, 100, true, ArmPositionValidation, null, null);

                _misty.RegisterTimeOfFlightEvent(setTimeOfFlight, 0, true, null, null, null);


                //Clean up any lingering runs
                yaw.YawReached -= HandleYawReached;
                yaw.YawReached -= HandleReturnYawReached;
                yaw.YawReached -= FinalYaw;

                tof.DistanceReached -= HandleOreReached;
                tof.DistanceReached -= HandleReturnReached;

                arm.ArmPosReached -= ArmDown;
                arm.ArmPosReached -= ArmUp;
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log($"MistyMiner : OnStart: => Exception", ex);
                _misty.SendDebugMessage($"MistyMiner : OnStart: => Exception" + ex, null);
            }
        }
        /// <summary>
        /// Get the assets and startup some timers to do random movements and other things...
        /// </summary>
        /// <param name="parameters"></param>
        public async void OnStart(object sender, IDictionary <string, object> parameters)
        {
            try
            {
                var deviceInfo = await _misty.GetDeviceInformationAsync();

                if (!_misty.Wait(0))
                {
                    return;
                }

                //Get the audio and image lists for use in the skill
                _audioList = (await _misty.GetAudioListAsync())?.Data;

                if (!_misty.Wait(0))
                {
                    return;
                }
                _imageList = (await _misty.GetImageListAsync())?.Data;


                if (!_misty.Wait(0))
                {
                    return;
                }

                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (_imageList != null && _imageList.Count > 0)
                {
                    ImageDetails randomImage = _imageList[_randomGenerator.Next(0, _imageList.Count - 1)];
                    _misty.DisplayImage(randomImage.Name, 1, null);
                }


                if (!_misty.Wait(2000))
                {
                    return;
                }

                _misty.ChangeLED(255, 255, 255, null);

                //Register a number of events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 250, true, null, null);
                _misty.StartKeyPhraseRecognition(null);
                _misty.StartFaceRecognition(null);

                //Create an event with a specific name so we can unregister it when needed using that name
                _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, "MyBumpSensorName", null);

                //Register face rec with keepAlive = false, it will need to be reregistered after triggering if the user wants it to run again
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(30000))
                {
                    return;
                }


                //Unregister the bump sensor
                _misty.UnregisterEvent("MyBumpSensorName", UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Unregister ALL events
                _misty.UnregisterAllEvents(UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }


                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                //Re-register events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null);

                //You can also register events without callbacks, it requires a user to subscribe to that event as follows...
                //Note that this re-registers bump events to play a sound on release, not contact as they were previously handled
                _misty.RegisterBumpSensorEvent(0, true, null, null, null);
                _misty.BumpSensorEventReceived += ProcessBumpEvent;

                //Will continue to process events until timeout of cancel
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log($"InteractiveMistySkill : OnStart: => Exception", ex);
            }
        }