private async void clearAllMaps()
        {
            IGetSlamMapsResponse mapList = await _misty.GetSlamMapsAsync();

            Debug.WriteLine(mapList.Data);
            IList <MapDetails> mapDetails = mapList.Data;

            for (int i = 0; i < mapDetails.Count; i++)
            {
                await _misty.DeleteSlamMapAsync(mapDetails[i].Key);
            }


            System.Threading.Thread.Sleep(5000);
        }