/// <summary>
        /// This event handler is called when the robot/user sends a start message
        /// The parameters can be set in the Skill Runner (or as json) and used in the skill if desired
        /// </summary>
        /// <param name="parameters"></param>
        public async void OnStart(object sender, IDictionary <string, object> parameters)
        {
            //TODO Put your code here and update the summary above
            int task_id = 0;

            _timeToTellJokes = true;
            try
            {
                //Get the audio and image lists for use in the skill
                _audioList = (await _misty.GetAudioListAsync())?.Data;
                _imageList = (await _misty.GetImageListAsync())?.Data;
                _misty.Wait(2000);

                task_id++;
                _misty.PlayAudio("Misty_Hi.wav", 80, null);
                _misty.Wait(2000);
                _misty.PlayAudio("Misty_I_am_Annie.wav", 80, null);
                _misty.Wait(4000);
                _misty.ChangeLED(255, 255, 255, null);
                _misty.DisplayImage("e_DefaultContent.jpg", 1, null);
                _misty.MoveHead(10, 0, 0, 60, AngularUnit.Degrees, null);

                task_id++;
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                // Temporarily disable this voice recognition of the keyphrase wake up words due to SDK software issue.
                // It will be used the the fix is done.
                // The skill will be initiated by the skill sequencer.
//				_misty.StartKeyPhraseRecognition(null);
//				_misty.RegisterKeyPhraseRecognizedEvent(10, false, "KeyPhrase", null);
//				_misty.KeyPhraseRecognizedEventReceived += ProcessKeyPhraseEvent;
                _misty.StartFaceRecognition(null);
                RegisterEvents();

                task_id++;
                _heartbeatTimer = new Timer(HeartbeatCallback, null, 5000, 3000);
                _moveHeadTimer  = new Timer(MoveHeadCallback, null, 5000, 7000);
                _moveArmsTimer  = new Timer(MoveArmCallback, null, 5000, 4000);
                _ledTimer       = new Timer(ChangeLEDCallback, null, 1000, 1000);
            }
            catch (Exception ex)
            {
                if (task_id == 0)
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to Load audio and image files");
                }
                else if (task_id == 1)
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to play audio and display image files");
                }
                else if (task_id == 2)
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to register events");
                }
                else
                {
                    _misty.SkillLogger.LogVerbose($"TellingJokeSkill : Failed to setup timers");
                }
                _misty.SkillLogger.Log($"TellingJokeSkill : OnStart: => Exception", ex);
            }
        }
        /// <summary>
        /// Get the assets and startup some timers to do random movements and other things...
        /// </summary>
        /// <param name="parameters"></param>
        public async void OnStart(object sender, IDictionary <string, object> parameters)
        {
            try
            {
                var deviceInfo = await _misty.GetDeviceInformationAsync();

                if (!_misty.Wait(0))
                {
                    return;
                }

                //Get the audio and image lists for use in the skill
                _audioList = (await _misty.GetAudioListAsync())?.Data;

                if (!_misty.Wait(0))
                {
                    return;
                }
                _imageList = (await _misty.GetImageListAsync())?.Data;


                if (!_misty.Wait(0))
                {
                    return;
                }

                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (_imageList != null && _imageList.Count > 0)
                {
                    ImageDetails randomImage = _imageList[_randomGenerator.Next(0, _imageList.Count - 1)];
                    _misty.DisplayImage(randomImage.Name, 1, null);
                }


                if (!_misty.Wait(2000))
                {
                    return;
                }

                _misty.ChangeLED(255, 255, 255, null);

                //Register a number of events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 250, true, null, null);
                _misty.StartKeyPhraseRecognition(null);
                _misty.StartFaceRecognition(null);

                //Create an event with a specific name so we can unregister it when needed using that name
                _misty.RegisterBumpSensorEvent(BumpCallback, 0, true, null, "MyBumpSensorName", null);

                //Register face rec with keepAlive = false, it will need to be reregistered after triggering if the user wants it to run again
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(30000))
                {
                    return;
                }


                //Unregister the bump sensor
                _misty.UnregisterEvent("MyBumpSensorName", UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Unregister ALL events
                _misty.UnregisterAllEvents(UnregisterCallback);

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }


                if (!_misty.Wait(20000))
                {
                    return;
                }

                //Play audio indicator that the event registration state has changed
                if (_audioList != null && _audioList.Count > 0)
                {
                    AudioDetails randomAudio = _audioList[_randomGenerator.Next(0, _audioList.Count - 1)];
                    _misty.PlayAudio(randomAudio.Name, 100, null);
                    await Task.Delay(1000);

                    _misty.PlayAudio(randomAudio.Name, 100, null);
                }

                //Re-register events
                _misty.RegisterAudioPlayCompleteEvent(AudioPlayCallback, 0, true, null, null);
                _misty.RegisterFaceRecognitionEvent(FaceRecCallback, 0, false, null, null, null);
                _misty.RegisterCapTouchEvent(CapTouchCallback, 0, true, null, null, null);
                _misty.RegisterKeyPhraseRecognizedEvent(KeyPhraseRecognizedCallback, 0, true, null, null);

                //You can also register events without callbacks, it requires a user to subscribe to that event as follows...
                //Note that this re-registers bump events to play a sound on release, not contact as they were previously handled
                _misty.RegisterBumpSensorEvent(0, true, null, null, null);
                _misty.BumpSensorEventReceived += ProcessBumpEvent;

                //Will continue to process events until timeout of cancel
            }
            catch (Exception ex)
            {
                _misty.SkillLogger.Log($"InteractiveMistySkill : OnStart: => Exception", ex);
            }
        }