Beispiel #1
0
    //무기 취소 함수
    private void CancelPreWeaponAction()
    {
        switch (currentWeaponType)
        {
        case "GUN":
            theGunController.CancelFineSight();
            theGunController.CancelReload();
            GunController.isActivate = false;
            break;

        case "HAND":
            HandController.isActivate = false;
            if (HandController.currentKit != null)
            {
                theHandController.Cancel();
            }
            if (QuickSlotController.go_HandItem != null)
            {
                Destroy(QuickSlotController.go_HandItem);
            }
            break;

        case "AXE":
            AxeController.isActivate = false;
            break;

        case "PICKAXE":
            PickaxeController.isActivate = false;
            break;
        }
    }
Beispiel #2
0
    private void CancelWeaponAction()
    {
        switch (currentWeaponType)
        {
        case "GUN":
            gunController.CancelFineSight();
            gunController.CancelReload();
            GunController.isActive = false;
            break;

        case "HAND":
            HandController.isActive = false;
            break;
        }
    }
Beispiel #3
0
    private void CancelPreWeaponAction()
    {
        switch (currentWeaponType)
        {
        case "GUN":
            theGunController.CancelFineSight();  // 정조준 상태 해제
            theGunController.CancelReload();     // 재장전 상태 해제
            GunController.isActive = false;
            break;

        case "HAND":
            HandController.isActive = false;
            break;
        }
    }
Beispiel #4
0
    // 무기 취소 함수.
    private void CancelPreWeaponAction()
    {
        switch (currentWeaponType)
        {
        case "GUN":
            gunController.CancelFineSight();
            gunController.CancelReload();
            GunController.isActivate = false;
            break;

        case "MELEE_WEAPON":
            AxeController.isActivate     = false;
            HandController.isActivate    = false;
            PickaxeController.isActivate = false;
            break;
        }
    }
Beispiel #5
0
    private void CancelPreWeaponAction()
    {
        switch (currentWeaponType)
        {
        case "GUN":
            theGunController.CancelFineSight();
            theGunController.CancelReload();
            GunController.isActivate = false;
            break;

        case "HAND":
            HandController.isActivate = false;
            break;

        case "AXE":
            AxeController.isActivate = false;
            break;

        case "PICKAXE":
            PickaxeController.isActivate = false;
            break;
        }
    }