Beispiel #1
0
 private void LoadGunController()
 {
     gunController = carriedGun.GetComponent <GunController>();
     if (gunType == GunsConstants.SubmachinegunGunType())
     {
         health = 2;
         gunController.MediumEnemyGun();
     }
     else if (gunType == GunsConstants.MachinegunGunType())
     {
         health = 3;
         gunController.SuperEnemyGun();
     }
     else if (gunType == GunsConstants.BossGunType())
     {
         health = 6;
         gunController.SuperEnemyGun();
     }
     else
     {
         health = 1;
         gunController.BasicEnemyGun();
     }
 }