private void Update()
    {
        if (m_iHealth == 0)
        {
            ToggleAlive(false);
        }

        if (IsAlive && !isInShop)
        {
            if (m_bPlayerOne)
            {
                // Calls a specific update function for the currently active gun
                if (m_gcGun && IsAlive && Input.GetAxis("P1 Triggers") < 0)
                {
                    m_gcGun.ActiveGunUpdate(this);
                }
            }
            else
            {
                // Calls a specific update function for the currently active gun
                if (m_gcGun && IsAlive && Input.GetAxis("P2 Triggers") < 0)
                {
                    m_gcGun.ActiveGunUpdate(this);
                }
            }
        }

        // Call an update function for each of the equiped guns
        if (m_gcGun)
        {
            m_gcGun.GunUpdate();
        }
    }