Beispiel #1
0
    void Update()
    {
        // Movement Code
        Vector3 input = Vector3.zero;

        if (Input.GetKey(KeyCode.W))
        {
            input.y += 1;
        }
        if (Input.GetKey(KeyCode.S))
        {
            input.y -= 1;
        }
        if (Input.GetKey(KeyCode.A))
        {
            input.x -= 1;
        }
        if (Input.GetKey(KeyCode.D))
        {
            input.x += 1;
        }

        input.Normalize();
        _playerController.Move(input);

        // Gun Code
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        Debug.DrawRay(ray.origin, ray.direction + Vector3.up * 0.1f, Color.red);
        if (_plane.Raycast(ray, out float enter))
        {
            Vector3 mouse = ray.GetPoint(enter);
            _gunController.AimAt(mouse);
        }

        _gunController.HandleInput(Input.GetMouseButtonDown(0), Input.GetMouseButton(0));
        _gunController.HandleReloading(Input.GetKeyDown(KeyCode.R) || Input.GetMouseButtonDown(1));

        if (Input.GetKeyDown(KeyCode.Space))
        {
            foreach (Switch s in FindObjectsOfType <Switch>())
            {
                Vector2     delta       = s.transform.position - transform.position;
                const float maxDistance = 1f;
                if (delta.sqrMagnitude <= maxDistance * maxDistance)
                {
                    s.ToggleSwitch();
                    break;
                }
            }
        }
    }
Beispiel #2
0
    void Update()
    {
        // Movement Code
        Vector3 input = Vector3.zero;

        if (Input.GetKey(KeyCode.W))
        {
            input.y += 1;
        }
        if (Input.GetKey(KeyCode.S))
        {
            input.y -= 1;
        }
        if (Input.GetKey(KeyCode.A))
        {
            input.x -= 1;
        }
        if (Input.GetKey(KeyCode.D))
        {
            input.x += 1;
        }

        input.Normalize();
        _playerController.Move(input);

        // Gun Code
        Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        Debug.DrawRay(ray.origin, ray.direction + Vector3.up * 0.1f, Color.red);
        if (_plane.Raycast(ray, out float enter))
        {
            Vector3 mouse = ray.GetPoint(enter);
            _gunController.AimAt(mouse);
        }

        _gunController.HandleInput(Input.GetMouseButtonDown(0), Input.GetMouseButton(0));
        _gunController.HandleReloading(Input.GetKeyDown(KeyCode.R) || Input.GetMouseButtonDown(1));
    }
Beispiel #3
0
 public void AimAt(Vector3 floorPoint)
 {
     gunController.AimAt(floorPoint);
 }