Beispiel #1
0
    void SetActions()
    {
        onMovement = movement.UpdateInput;
        onJump     = movement.Jump;

        sendDefuse = bombHandler.SendDefuseToBombs;

        gunController.ActivateTimeScaler(() => { return(input.SelectWeapon); });

        onNextLevel  = bombHandler.ResetBombs;
        onNextLevel += bombHandler.ResetInputHelper;
    }