Beispiel #1
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(4, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(32, Field4);
     for (int i = 0; i < Field5.Length; i++) buffer.WriteInt(32, Field5[i]);
 }
Beispiel #2
0
 public override void Encode(GameBitBuffer buffer)
 {
     ToonEntityId.Encode(buffer);
     Field1.Encode(buffer);
     buffer.WriteInt(32, GameId);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(4, Field4 - (2));
     buffer.WriteInt(32, ProtocolHash);
     buffer.WriteInt(32, SNOPackHash);
 }
Beispiel #3
0
 public override void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     Field1.Encode(buffer);
     buffer.WriteInt(32, GameId);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(4, Field4 - (2));
     buffer.WriteInt(32, ProtocolHash);
     buffer.WriteInt(32, SNOPackHash);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0 - (-1));
     Field1.Encode(buffer);
     buffer.WriteInt64(64, Field2);
     buffer.WriteInt(3, Field3 - (-1));
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(16, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0 - (-1));
     Field1.Encode(buffer);
     buffer.WriteInt64(64, Field2);
     buffer.WriteInt(3, Field3 - (-1));
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(16, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
 }
Beispiel #6
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(4, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(32, Field4);
     for (int i = 0; i < Field5.Length; i++)
     {
         buffer.WriteInt(32, Field5[i]);
     }
 }
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, dwWidth);
     buffer.WriteInt(32, dwHeight);
     buffer.WriteInt(32, dwFaceCount);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, dwMipMapLevelMax);
     for(int i = 0;i < _Field6.Length;i++) _Field6[i].Encode(buffer);
     buffer.WriteInt(32, Field7);
     serFrame.Encode(buffer);
     Field9.Encode(buffer);
     Field10.Encode(buffer);
     buffer.WriteInt(32, Field11);
     buffer.WriteInt(32, Field12);
     buffer.WriteInt(32, Field13);
     buffer.WriteInt64(64, Field14);
     buffer.WriteInt(32, Field15);
     buffer.WriteInt(8, Field16);
     buffer.WriteInt(8, Field17);
     buffer.WriteInt(8, Field18);
     buffer.WriteCharArray(256, Field19);
     Field20.Encode(buffer);
     serImageFileIDs.Encode(buffer);
     buffer.WriteInt(32, Field22);
     buffer.WriteInt(32, Field23);
     buffer.WriteInt(32, Field24);
 }
Beispiel #8
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, FromID);
     buffer.WriteInt64(64, Amount);
     InvLoc.Encode(buffer);
 }
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt64(64, Field1);
     buffer.WriteCharArray(512, Field2);
     buffer.WriteInt64(64, Field3);
     buffer.WriteCharArray(512, Field4);
     buffer.WriteInt(32, Field5);
     Field6.Encode(buffer);
     Field7.Encode(buffer);
 }
Beispiel #10
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 public override void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     Field1.Encode(buffer);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(4, Field4 - (2));
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
 }
Beispiel #11
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, Field0);
     buffer.WriteInt64(64, Field1);
 }
 public void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     Field1.Encode(buffer);
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt64(64, Field4);
     buffer.WriteInt(4, Field5 - (2));
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
 }
Beispiel #13
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 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, Field0);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(49, Field0);
         buffer.WriteInt64(64, Field1);
         buffer.WriteInt64(64, Field2);
         buffer.WriteInt(4, Field3 - (2));
         buffer.WriteInt(32, Field4);
 }
Beispiel #15
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, Field0);
     buffer.WriteInt64(64, Field1);
     buffer.WriteInt64(64, Field2);
 }
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, Field0);
     buffer.WriteCharArray(512, Field1);
     buffer.WriteInt(32, Field2);
     for(int i = 0;i < _Field3.Length;i++) buffer.WriteInt(32, _Field3[i]);
 }
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, Field0);
     buffer.WriteCharArray(512, Field1);
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
     serChildSpecs.Encode(buffer);
     Field5.Encode(buffer);
 }
 public void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt64(64, Field3);
 }
 public void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     buffer.WriteInt(4, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt64(64, Field4);
     buffer.WriteInt(32, Field5);
     for(int i = 0;i < _Field6.Length;i++) buffer.WriteInt(32, _Field6[i]);
 }
 public void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     buffer.WriteInt(3, Field1 - (-1));
     Field2.Encode(buffer);
     buffer.WriteInt64(64, Field3);
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(16, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(16, Field8);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt64(64,Field1);
 }
Beispiel #22
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 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, High);
     buffer.WriteInt64(64, Low);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, FromID);
     buffer.WriteInt64(64, Amount);
     InvLoc.Encode(buffer);
 }
 public void Encode(GameBitBuffer buffer)
 {
     Field0.Encode(buffer);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     serAppearanceMaterials.Encode(buffer);
     Field4.Encode(buffer);
     serAppearanceLooks.Encode(buffer);
     Field6.Encode(buffer);
     buffer.WriteInt(32, nStaticLightCount);
     serStaticLights.Encode(buffer);
     Field9.Encode(buffer);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(32, Field11);
     buffer.WriteInt(32, Field12);
     buffer.WriteInt(32, Field13);
     buffer.WriteInt(32, Field14);
     buffer.WriteInt(32, Field15);
     buffer.WriteInt(32, Field16);
     buffer.WriteFloat32(Field17);
     buffer.WriteInt(32, Field18);
     buffer.WriteInt(32, Field19);
     buffer.WriteInt64(64, Field20);
     buffer.WriteInt(32, Field21);
 }
Beispiel #25
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt64(64, High);
     buffer.WriteInt64(64, Low);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt64(64, Field1);
     Field2.Encode(buffer);
 }