/// <summary>
 ///     Returns if our hero is currently able to perform the orbwalking process on another <see cref="AttackableUnit" />
 /// </summary>
 /// <param name="target">Type of <see cref="AttackableUnit" /></param>
 /// <returns></returns>
 public static bool CanGetOrbwalked(this AttackableUnit target)
 {
     return(target != null && target.IsValidTarget() && target.InAutoAttackRange());
 }