/// <summary> /// Returns if our hero is currently able to perform the orbwalking process on another <see cref="AttackableUnit" /> /// </summary> /// <param name="target">Type of <see cref="AttackableUnit" /></param> /// <returns></returns> public static bool CanGetOrbwalked(this AttackableUnit target) { return(target != null && target.IsValidTarget() && target.InAutoAttackRange()); }