Beispiel #1
0
        public void NotifyTeleport(AttackableUnit u, float _x, float _y)
        {
            // Can't teleport to this point of the map
            if (!_game.Map.NavGrid.IsWalkable(_x, _y))
            {
                _x = MovementVector.TargetXToNormalFormat(u.X);
                _y = MovementVector.TargetYToNormalFormat(u.Y);
            }
            else
            {
                u.setPosition(_x, _y);

                //TeleportRequest first(u.NetId, u.teleportToX, u.teleportToY, true);
                //sendPacket(currentPeer, first, Channel.CHL_S2C);

                _x = MovementVector.TargetXToNormalFormat(_x);
                _y = MovementVector.TargetYToNormalFormat(_y);
            }

            var second = new TeleportRequest(u.NetId, _x, _y, false);

            _game.PacketHandlerManager.broadcastPacketVision(u, second, Channel.CHL_S2C);
        }