Beispiel #1
0
    public override bool Attack(AttackableUnit source, Vector3 start, Vector3 end)
    {
        if (GameManager.time - source.GetLastAttackTime() > source.attackFrequency)
        {
            //var pos = source.transform.position + source.transform.forward * 10;
            GameManager.instance.CreateLinearSpell(source, proj, source.transform.position, end);

            source.anim.SetTrigger("Punch");
            source.SetLastAttackTime(GameManager.time);
            source.LookAt(end);

            return(true);
        }

        return(false);
    }
Beispiel #2
0
    public override bool Attack(AttackableUnit source, Vector3 start, Vector3 end)
    {
        if (GameManager.time - source.GetLastAttackTime() > source.attackFrequency)
        {
            var enemies         = GameManager.instance.units.Values.Where(u => u is Monster);
            var playerTransform = GameManager.instance.player.transform;

            foreach (Monster enemy in enemies)
            {
                var enemyPos = enemy.transform.position;

                if (enemyPos.Distance(source.transform.position) < 2)
                {
                    var angle = start.GetAngleBetween2D(enemyPos, end);
                    if (angle > 20)
                    {
                        continue;
                    }

                    var dir = enemy.transform.position - source.transform.position;
                    dir.y = 0;

                    enemy.transform.GetComponent <Rigidbody>().AddForce(50 * dir);

                    enemy.TakeDamage(source, damage);
                }
            }

            source.anim.SetTrigger("Punch");
            source.SetLastAttackTime(GameManager.time);
            source.LookAt(end);

            return(true);
        }

        return(false);
    }