private static Internal_DrawMeshNow1 ( |
||
mesh | ||
position | Vector3 | |
rotation | ||
materialIndex | int | |
return | void |
public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex) { Graphics.Internal_DrawMeshNow1(mesh, position, rotation, materialIndex); }
public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation) { Graphics.Internal_DrawMeshNow1(mesh, position, rotation, -1); }