private DrawMeshInstanced ( |
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mesh | ||
submeshIndex | int | |
material | ||
matrices | List |
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return | void |
public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, List <Matrix4x4> matrices, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows) { Camera camera = null; int layer = 0; Graphics.DrawMeshInstanced(mesh, submeshIndex, material, matrices, properties, castShadows, receiveShadows, layer, camera); }
public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) { Camera camera = null; int layer = 0; bool receiveShadows = true; ShadowCastingMode castShadows = ShadowCastingMode.On; Graphics.DrawMeshInstanced(mesh, submeshIndex, material, matrices, count, properties, castShadows, receiveShadows, layer, camera); }