private Internal_DrawMeshInstanced ( |
||
mesh | ||
submeshIndex | int | |
material | ||
matrices | ||
count | int | |
properties | ||
castShadows | ShadowCastingMode | |
receiveShadows | bool | |
layer | int | |
camera | ||
return | void |
private Internal_DrawMeshInstanced ( |
||
mesh | ||
submeshIndex | int | |
material | ||
matrices | ||
count | int | |
properties | ||
castShadows | ShadowCastingMode | |
receiveShadows | bool | |
layer | int | |
camera | ||
return | void |