static int SetTiles(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector3Int>(L, 2); UnityEngine.Tilemaps.TileBase[] arg1 = ToLua.CheckObjectArray <UnityEngine.Tilemaps.TileBase>(L, 3); obj.SetTiles(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }