private void SetSpawningZones() { Vector3 bottomLeft = tilemap.GetCellCenterWorld(new Vector3Int(tileMapXMin, tileMapYMin, 0)); Vector3 topRight = tilemap.GetCellCenterWorld(new Vector3Int(tileMapXMax, tileMapYMax, 0)); WorldXMin = bottomLeft.x; WorldYMin = bottomLeft.y; WorldXMax = topRight.x; WorldYMax = topRight.y; }
public Vector3 randomEmpty() { Vector3Int x; for (x = new Vector3Int(Random.Range(-16, 16), Random.Range(-16, 16), 0); WallMap.HasTile(x); x = new Vector3Int(Random.Range(-16, 16), Random.Range(-16, 16), 0)) { ; } return(Zone.GetCellCenterWorld(x)); }
static int GetCellCenterWorld(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); UnityEngine.Vector3Int arg0 = StackTraits <UnityEngine.Vector3Int> .Check(L, 2); UnityEngine.Vector3 o = obj.GetCellCenterWorld(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }