static int ClearAllEditorPreviewTiles(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Tilemaps.Tilemap obj = (UnityEngine.Tilemaps.Tilemap)ToLua.CheckObject(L, 1, typeof(UnityEngine.Tilemaps.Tilemap)); obj.ClearAllEditorPreviewTiles(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }