// Use this for initialization void Start() { if (player == null) { player = GameObject.FindWithTag("Player").transform; } target = player.transform.position; min = map.LocalToWorld(map.localBounds.min); max = map.LocalToWorld(map.localBounds.max); Camera cam = GetComponent <Camera>(); height = cam.orthographicSize; width = ((float)cam.pixelWidth / cam.pixelHeight) * height; Debug.Log("width and height: " + height.ToString() + ", " + width.ToString()); }