ApplyMaterialPropertyBlockToMaterialProperty() private method

private ApplyMaterialPropertyBlockToMaterialProperty ( MaterialPropertyBlock propertyBlock, MaterialProperty materialProperty ) : void
propertyBlock UnityEngine.MaterialPropertyBlock
materialProperty MaterialProperty
return void
 public void ReadFromMaterialPropertyBlock(MaterialPropertyBlock block)
 {
     ShaderUtil.ApplyMaterialPropertyBlockToMaterialProperty(block, this);
 }