GetComputeShaderErrorCount() private method

private GetComputeShaderErrorCount ( ComputeShader s ) : int
s UnityEngine.ComputeShader
return int
示例#1
0
 private void ShowShaderErrors(ComputeShader s)
 {
     if (ShaderUtil.GetComputeShaderErrorCount(s) >= 1)
     {
         ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition);
     }
 }
示例#2
0
 private void ShowShaderErrors(ComputeShader s)
 {
     if (ShaderUtil.GetComputeShaderErrorCount(s) < 1)
     {
         return;
     }
     ShaderInspector.ShaderErrorListUI((Object)s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition);
 }
        private void ShowShaderErrors(ComputeShader s)
        {
            int n = ShaderUtil.GetComputeShaderErrorCount(s);

            if (n < 1)
            {
                return;
            }
            ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref m_ScrollPosition);
        }