ApplyMaterialPropertyToMaterialPropertyBlock() private method

private ApplyMaterialPropertyToMaterialPropertyBlock ( MaterialProperty materialProperty, int propertyMask, MaterialPropertyBlock propertyBlock ) : void
materialProperty MaterialProperty
propertyMask int
propertyBlock UnityEngine.MaterialPropertyBlock
return void
 public void WriteToMaterialPropertyBlock(MaterialPropertyBlock materialblock, int changedPropertyMask)
 {
     ShaderUtil.ApplyMaterialPropertyToMaterialPropertyBlock(this, changedPropertyMask, materialblock);
 }