public void Initialize(int playerId, int decoyId, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHit) { //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) if (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) { Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize DecoyBulletObject."); } else { base.objectType = OBJECT_TYPE.DECOY; StageObject stageObject = MonoBehaviourSingleton <StageObjectManager> .I.FindPlayer(playerId); if (!object.ReferenceEquals(stageObject, null)) { ownerPlayer = (stageObject as Player); } bulletData = bullet; skillParam = skill; lifeTime = bulletData.data.appearTime; dontHitSec = bulletData.dataDecoy.dontHitSec; cachedTransform = this.get_transform(); cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform); cachedTransform.set_position(position); cachedTransform.set_localScale(Vector3.get_one()); if (MonoBehaviourSingleton <EffectManager> .IsValid()) { cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform); cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset); cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); } id = decoyId; this.get_gameObject().set_name(OBJ_NAME + decoyId); this.get_gameObject().set_layer(12); ignoreLayerMask |= -1073741824; if (!object.ReferenceEquals(ownerPlayer, null) && isHit) { cachedCollider = this.get_gameObject().AddComponent <SphereCollider>(); cachedCollider.set_radius(bulletData.data.radius); cachedCollider.set_isTrigger(true); cachedCollider.set_enabled(true); if (!string.IsNullOrEmpty(skillParam.tableData.attackInfoNames[0])) { atkInfo = FindAttackInfo(skillParam.tableData.attackInfoNames[0], true, false); } ownerPlayer.GetAtk(atkInfo as AttackHitInfo, ref exAtk); } isInitialized = true; } }
protected virtual void Awake() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) Utility.SetLayerWithChildren(this.get_transform(), 19); SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>(); val.set_center(new Vector3(0f, 0f, 0f)); val.set_radius(1.5f); val.set_isTrigger(true); }
protected virtual void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) parameter = MonoBehaviourSingleton <InGameSettingsManager> .I.portal; _transform = this.get_transform(); SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>(); val.set_center(new Vector3(0f, 0f, 0f)); val.set_radius(1f); val.set_isTrigger(true); if (MonoBehaviourSingleton <UIStatusGizmoManager> .IsValid()) { MonoBehaviourSingleton <UIStatusGizmoManager> .I.Create(this); } if (MonoBehaviourSingleton <MiniMap> .IsValid()) { MonoBehaviourSingleton <MiniMap> .I.Attach(this); } }
public void Initialize(Player targetPlayer, RestraintInfo restInfo) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Expected O, but got Unknown //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) Transform val = (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) ? MonoBehaviourSingleton <EffectManager> .I._transform : MonoBehaviourSingleton <StageObjectManager> .I._transform; m_targetPlayer = targetPlayer; Transform transform = targetPlayer._transform; Transform val2 = this.get_transform(); val2.set_parent(val); Transform effect = EffectManager.GetEffect(restInfo.effectName, val); effect.set_position(transform.get_position()); effect.set_localScale(Vector3.get_one()); effect.set_localRotation(Quaternion.get_identity()); m_effectRestraint = effect.get_gameObject(); m_effectCenterTrans = effect.FindChild("Center"); SphereCollider val3 = this.get_gameObject().AddComponent <SphereCollider>(); val3.set_isTrigger(true); val3.set_radius(restInfo.radius); m_isValidFlickInput = (restInfo.reduceTimeByFlick > 0f); if (targetPlayer.objectType == StageObject.OBJECT_TYPE.SELF) { if (IsValidFlickInput) { Transform effect2 = EffectManager.GetEffect("ef_btl_target_flick", this.get_transform()); if (effect2 != null) { effect2.set_localPosition(Vector3.get_zero()); effect2.set_localScale(Vector3.get_one()); effect2.set_localRotation(Quaternion.get_identity()); m_effectFlickWarning = effect2.get_gameObject(); } } } else { TargetPoint targetPoint = this.get_gameObject().AddComponent <TargetPoint>(); targetPoint.markerZShift = 0f; targetPoint.offset = Vector3.get_up() * 0.5f; targetPoint.regionID = -1; targetPoint.isTargetEnable = true; targetPoint.isAimEnable = true; targetPoint.bleedOffsetPos = Vector3.get_zero(); targetPoint.bleedOffsetRot = Vector3.get_zero(); targetPoint.aimMarkerPointRate = 1f; targetPoint.ForceDisplay(); m_targetPoint = targetPoint; } AdjustPosition(); }
} //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) public void Initialize(Player player, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHealDamgeEnemy, bool isOwner) { //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Expected O, but got Unknown //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Expected O, but got Unknown if (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) { Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize PresentBulletObject."); } else { ownerPlayer = ((!isOwner) ? null : player); usePlayer = player; bulletData = bullet; skillParam = skill; healValue = ((bulletData.dataZone.type == BulletData.BulletZone.TYPE.HEAL) ? skill.supportValue[0] : 0); lifeTime = skill.supportTime[0]; intervalTime = bullet.dataZone.intervalTime; this.get_gameObject().set_name(OBJ_NAME + skill.tableData.id); cachedPlayerTransform = player.get_transform(); cachedTransform = this.get_transform(); cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform); cachedTransform.set_position(position); cachedTransform.set_localScale(Vector3.get_one()); if (MonoBehaviourSingleton <EffectManager> .IsValid()) { cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform); if (!object.ReferenceEquals(cachedEffectTransform, null)) { cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset); cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation)); } } this.get_gameObject().set_layer(31); ignoreLayerMask |= 41984; ignoreLayerMask |= 20480; ignoreLayerMask |= 2490880; cachedCollider = this.get_gameObject().AddComponent <SphereCollider>(); cachedCollider.set_radius(bulletData.data.radius); cachedCollider.set_isTrigger(true); cachedCollider.set_enabled(true); validSecCollection.Clear(); if (isHealDamgeEnemy && healValue > 0) { GameObject val = new GameObject(HEALATK_NAME); HealAttackZoneObject healAttackZoneObject = val.AddComponent <HealAttackZoneObject>(); healAttackZoneObject.Setup(ownerPlayer, cachedTransform, bullet, skill); } isInitialized = true; } }