public static bool SphereCastCustom <T, C>(ref T target, float3 origin, sfloat radius, float3 direction, sfloat maxDistance, ref C collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollidable where C : struct, ICollector <ColliderCastHit> { SphereCollider collider = default; SphereGeometry geometry = new SphereGeometry { Center = 0, Radius = radius }; collider.Initialize(geometry, filter, Material.Default); ColliderCastInput input; unsafe { input = new ColliderCastInput { Collider = (Collider *)UnsafeUtility.AddressOf(ref collider), Orientation = quaternion.identity, Start = origin, End = origin + direction * maxDistance }; } if (queryInteraction == QueryInteraction.Default) { return(target.CastCollider(input, ref collector)); } else { unsafe { var interactionCollector = new QueryInteractionCollector <ColliderCastHit, C> { Collector = collector }; bool returnValue = target.CastCollider(input, ref interactionCollector); collector = interactionCollector.Collector; return(returnValue); } } }