Beispiel #1
0
    public void Initialize(int playerId, int decoyId, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHit)
    {
        //IL_0085: Unknown result type (might be due to invalid IL or missing references)
        //IL_008a: Expected O, but got Unknown
        //IL_00aa: Unknown result type (might be due to invalid IL or missing references)
        //IL_00b7: Unknown result type (might be due to invalid IL or missing references)
        //IL_00fc: Unknown result type (might be due to invalid IL or missing references)
        //IL_010c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0111: Unknown result type (might be due to invalid IL or missing references)
        //IL_012c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0131: Unknown result type (might be due to invalid IL or missing references)
        //IL_0143: Unknown result type (might be due to invalid IL or missing references)
        //IL_015f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0197: Unknown result type (might be due to invalid IL or missing references)
        if (!MonoBehaviourSingleton <StageObjectManager> .IsValid())
        {
            Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize DecoyBulletObject.");
        }
        else
        {
            base.objectType = OBJECT_TYPE.DECOY;
            StageObject stageObject = MonoBehaviourSingleton <StageObjectManager> .I.FindPlayer(playerId);

            if (!object.ReferenceEquals(stageObject, null))
            {
                ownerPlayer = (stageObject as Player);
            }
            bulletData      = bullet;
            skillParam      = skill;
            lifeTime        = bulletData.data.appearTime;
            dontHitSec      = bulletData.dataDecoy.dontHitSec;
            cachedTransform = this.get_transform();
            cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform);
            cachedTransform.set_position(position);
            cachedTransform.set_localScale(Vector3.get_one());
            if (MonoBehaviourSingleton <EffectManager> .IsValid())
            {
                cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform);
                cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset);
                cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation));
            }
            id = decoyId;
            this.get_gameObject().set_name(OBJ_NAME + decoyId);
            this.get_gameObject().set_layer(12);
            ignoreLayerMask |= -1073741824;
            if (!object.ReferenceEquals(ownerPlayer, null) && isHit)
            {
                cachedCollider = this.get_gameObject().AddComponent <SphereCollider>();
                cachedCollider.set_radius(bulletData.data.radius);
                cachedCollider.set_isTrigger(true);
                cachedCollider.set_enabled(true);
                if (!string.IsNullOrEmpty(skillParam.tableData.attackInfoNames[0]))
                {
                    atkInfo = FindAttackInfo(skillParam.tableData.attackInfoNames[0], true, false);
                }
                ownerPlayer.GetAtk(atkInfo as AttackHitInfo, ref exAtk);
            }
            isInitialized = true;
        }
    }
Beispiel #2
0
    protected virtual void Awake()
    {
        //IL_0001: Unknown result type (might be due to invalid IL or missing references)
        //IL_0008: Expected O, but got Unknown
        //IL_000e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0029: Unknown result type (might be due to invalid IL or missing references)
        Utility.SetLayerWithChildren(this.get_transform(), 19);
        SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>();

        val.set_center(new Vector3(0f, 0f, 0f));
        val.set_radius(1.5f);
        val.set_isTrigger(true);
    }
Beispiel #3
0
    protected virtual void Awake()
    {
        //IL_0012: Unknown result type (might be due to invalid IL or missing references)
        //IL_0017: Expected O, but got Unknown
        //IL_001d: Unknown result type (might be due to invalid IL or missing references)
        //IL_0038: Unknown result type (might be due to invalid IL or missing references)
        parameter  = MonoBehaviourSingleton <InGameSettingsManager> .I.portal;
        _transform = this.get_transform();
        SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>();

        val.set_center(new Vector3(0f, 0f, 0f));
        val.set_radius(1f);
        val.set_isTrigger(true);
        if (MonoBehaviourSingleton <UIStatusGizmoManager> .IsValid())
        {
            MonoBehaviourSingleton <UIStatusGizmoManager> .I.Create(this);
        }
        if (MonoBehaviourSingleton <MiniMap> .IsValid())
        {
            MonoBehaviourSingleton <MiniMap> .I.Attach(this);
        }
    }
    public void Initialize(Player targetPlayer, RestraintInfo restInfo)
    {
        //IL_0033: Unknown result type (might be due to invalid IL or missing references)
        //IL_0038: Expected O, but got Unknown
        //IL_004f: Unknown result type (might be due to invalid IL or missing references)
        //IL_005a: Unknown result type (might be due to invalid IL or missing references)
        //IL_0065: Unknown result type (might be due to invalid IL or missing references)
        //IL_0071: Unknown result type (might be due to invalid IL or missing references)
        //IL_0076: Expected O, but got Unknown
        //IL_0082: Unknown result type (might be due to invalid IL or missing references)
        //IL_0087: Expected O, but got Unknown
        //IL_008d: Unknown result type (might be due to invalid IL or missing references)
        //IL_00de: Unknown result type (might be due to invalid IL or missing references)
        //IL_00e3: Expected O, but got Unknown
        //IL_00f9: Unknown result type (might be due to invalid IL or missing references)
        //IL_0105: Unknown result type (might be due to invalid IL or missing references)
        //IL_0111: Unknown result type (might be due to invalid IL or missing references)
        //IL_011e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0123: Expected O, but got Unknown
        //IL_012e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0148: Unknown result type (might be due to invalid IL or missing references)
        //IL_0152: Unknown result type (might be due to invalid IL or missing references)
        //IL_0157: Unknown result type (might be due to invalid IL or missing references)
        //IL_0176: Unknown result type (might be due to invalid IL or missing references)
        //IL_017b: Unknown result type (might be due to invalid IL or missing references)
        //IL_0182: Unknown result type (might be due to invalid IL or missing references)
        //IL_0187: Unknown result type (might be due to invalid IL or missing references)
        Transform val = (!MonoBehaviourSingleton <StageObjectManager> .IsValid()) ? MonoBehaviourSingleton <EffectManager> .I._transform : MonoBehaviourSingleton <StageObjectManager> .I._transform;

        m_targetPlayer = targetPlayer;
        Transform transform = targetPlayer._transform;
        Transform val2      = this.get_transform();

        val2.set_parent(val);
        Transform effect = EffectManager.GetEffect(restInfo.effectName, val);

        effect.set_position(transform.get_position());
        effect.set_localScale(Vector3.get_one());
        effect.set_localRotation(Quaternion.get_identity());
        m_effectRestraint   = effect.get_gameObject();
        m_effectCenterTrans = effect.FindChild("Center");
        SphereCollider val3 = this.get_gameObject().AddComponent <SphereCollider>();

        val3.set_isTrigger(true);
        val3.set_radius(restInfo.radius);
        m_isValidFlickInput = (restInfo.reduceTimeByFlick > 0f);
        if (targetPlayer.objectType == StageObject.OBJECT_TYPE.SELF)
        {
            if (IsValidFlickInput)
            {
                Transform effect2 = EffectManager.GetEffect("ef_btl_target_flick", this.get_transform());
                if (effect2 != null)
                {
                    effect2.set_localPosition(Vector3.get_zero());
                    effect2.set_localScale(Vector3.get_one());
                    effect2.set_localRotation(Quaternion.get_identity());
                    m_effectFlickWarning = effect2.get_gameObject();
                }
            }
        }
        else
        {
            TargetPoint targetPoint = this.get_gameObject().AddComponent <TargetPoint>();
            targetPoint.markerZShift       = 0f;
            targetPoint.offset             = Vector3.get_up() * 0.5f;
            targetPoint.regionID           = -1;
            targetPoint.isTargetEnable     = true;
            targetPoint.isAimEnable        = true;
            targetPoint.bleedOffsetPos     = Vector3.get_zero();
            targetPoint.bleedOffsetRot     = Vector3.get_zero();
            targetPoint.aimMarkerPointRate = 1f;
            targetPoint.ForceDisplay();
            m_targetPoint = targetPoint;
        }
        AdjustPosition();
    }
    }    //IL_0019: Unknown result type (might be due to invalid IL or missing references)

    //IL_001f: Unknown result type (might be due to invalid IL or missing references)
    //IL_0020: Unknown result type (might be due to invalid IL or missing references)


    public void Initialize(Player player, BulletData bullet, Vector3 position, SkillInfo.SkillParam skill, bool isHealDamgeEnemy, bool isOwner)
    {
        //IL_0093: Unknown result type (might be due to invalid IL or missing references)
        //IL_00bb: Unknown result type (might be due to invalid IL or missing references)
        //IL_00c0: Expected O, but got Unknown
        //IL_00c7: Unknown result type (might be due to invalid IL or missing references)
        //IL_00cc: Expected O, but got Unknown
        //IL_00ec: Unknown result type (might be due to invalid IL or missing references)
        //IL_00f8: Unknown result type (might be due to invalid IL or missing references)
        //IL_014e: Unknown result type (might be due to invalid IL or missing references)
        //IL_015e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0163: Unknown result type (might be due to invalid IL or missing references)
        //IL_017e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0183: Unknown result type (might be due to invalid IL or missing references)
        //IL_018e: Unknown result type (might be due to invalid IL or missing references)
        //IL_01d2: Unknown result type (might be due to invalid IL or missing references)
        //IL_0238: Unknown result type (might be due to invalid IL or missing references)
        //IL_023d: Expected O, but got Unknown
        if (!MonoBehaviourSingleton <StageObjectManager> .IsValid())
        {
            Log.Error(LOG.INGAME, "StageObjectManager is invalid. Can't initialize PresentBulletObject.");
        }
        else
        {
            ownerPlayer  = ((!isOwner) ? null : player);
            usePlayer    = player;
            bulletData   = bullet;
            skillParam   = skill;
            healValue    = ((bulletData.dataZone.type == BulletData.BulletZone.TYPE.HEAL) ? skill.supportValue[0] : 0);
            lifeTime     = skill.supportTime[0];
            intervalTime = bullet.dataZone.intervalTime;
            this.get_gameObject().set_name(OBJ_NAME + skill.tableData.id);
            cachedPlayerTransform = player.get_transform();
            cachedTransform       = this.get_transform();
            cachedTransform.SetParent(MonoBehaviourSingleton <StageObjectManager> .I._transform);
            cachedTransform.set_position(position);
            cachedTransform.set_localScale(Vector3.get_one());
            if (MonoBehaviourSingleton <EffectManager> .IsValid())
            {
                cachedEffectTransform = EffectManager.GetEffect(bulletData.data.effectName, MonoBehaviourSingleton <EffectManager> .I._transform);
                if (!object.ReferenceEquals(cachedEffectTransform, null))
                {
                    cachedEffectTransform.set_position(cachedTransform.get_position() + bulletData.data.dispOffset);
                    cachedEffectTransform.set_localRotation(Quaternion.Euler(bulletData.data.dispRotation));
                }
            }
            this.get_gameObject().set_layer(31);
            ignoreLayerMask |= 41984;
            ignoreLayerMask |= 20480;
            ignoreLayerMask |= 2490880;
            cachedCollider   = this.get_gameObject().AddComponent <SphereCollider>();
            cachedCollider.set_radius(bulletData.data.radius);
            cachedCollider.set_isTrigger(true);
            cachedCollider.set_enabled(true);
            validSecCollection.Clear();
            if (isHealDamgeEnemy && healValue > 0)
            {
                GameObject           val = new GameObject(HEALATK_NAME);
                HealAttackZoneObject healAttackZoneObject = val.AddComponent <HealAttackZoneObject>();
                healAttackZoneObject.Setup(ownerPlayer, cachedTransform, bullet, skill);
            }
            isInitialized = true;
        }
    }