示例#1
0
    protected Collider CreateCollider(GameObject go, List <int> args)
    {
        if (args.get_Count() < 1)
        {
            return(null);
        }
        int num = args.get_Item(0);

        if (num != 1)
        {
            if (num != 2)
            {
                return(null);
            }
            if (args.get_Count() < 5)
            {
                return(null);
            }
            SphereCollider sphereCollider = go.AddMissingComponent <SphereCollider>();
            sphereCollider.set_center(new Vector3((float)args.get_Item(1) * 0.01f, (float)args.get_Item(2) * 0.01f, (float)args.get_Item(3) * 0.01f));
            sphereCollider.set_radius((float)args.get_Item(4) * 0.01f);
            return(sphereCollider);
        }
        else
        {
            if (args.get_Count() < 7)
            {
                return(null);
            }
            BoxCollider boxCollider = go.AddMissingComponent <BoxCollider>();
            boxCollider.set_center(new Vector3((float)args.get_Item(1) * 0.01f, (float)args.get_Item(2) * 0.01f, (float)args.get_Item(3) * 0.01f));
            boxCollider.set_size(new Vector3((float)args.get_Item(4) * 0.01f, (float)args.get_Item(5) * 0.01f, (float)args.get_Item(6) * 0.01f));
            return(boxCollider);
        }
    }
示例#2
0
 protected virtual void Awake()
 {
     //IL_000d: Unknown result type (might be due to invalid IL or missing references)
     //IL_0012: Expected O, but got Unknown
     //IL_0041: Unknown result type (might be due to invalid IL or missing references)
     //IL_005c: Unknown result type (might be due to invalid IL or missing references)
     //IL_009d: Unknown result type (might be due to invalid IL or missing references)
     objects    = new List <CatchStageObject>();
     _transform = this.get_transform();
     _rigidbody = this.GetComponent <Rigidbody>();
     _collider  = this.GetComponent <Collider>();
     if (_collider == null)
     {
         SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>();
         val.set_center(new Vector3(0f, 0f, 0f));
         _collider = val;
     }
     if (_collider != null)
     {
         _collider.set_isTrigger(true);
         if (_rigidbody == null)
         {
             _rigidbody = this.get_gameObject().AddComponent <Rigidbody>();
         }
         _rigidbody.set_isKinematic(true);
     }
 }
示例#3
0
    protected virtual void Awake()
    {
        //IL_0001: Unknown result type (might be due to invalid IL or missing references)
        //IL_0008: Expected O, but got Unknown
        //IL_000e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0029: Unknown result type (might be due to invalid IL or missing references)
        Utility.SetLayerWithChildren(this.get_transform(), 19);
        SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>();

        val.set_center(new Vector3(0f, 0f, 0f));
        val.set_radius(1.5f);
        val.set_isTrigger(true);
    }
    private void calc()
    {
        //IL_0001: Unknown result type (might be due to invalid IL or missing references)
        //IL_000c: Unknown result type (might be due to invalid IL or missing references)
        //IL_0012: Unknown result type (might be due to invalid IL or missing references)
        //IL_0017: Unknown result type (might be due to invalid IL or missing references)
        //IL_001c: Unknown result type (might be due to invalid IL or missing references)
        //IL_003e: Unknown result type (might be due to invalid IL or missing references)
        //IL_0049: Unknown result type (might be due to invalid IL or missing references)
        //IL_004f: Unknown result type (might be due to invalid IL or missing references)
        //IL_0054: Unknown result type (might be due to invalid IL or missing references)
        //IL_0059: Unknown result type (might be due to invalid IL or missing references)
        //IL_0067: Unknown result type (might be due to invalid IL or missing references)
        //IL_006e: Unknown result type (might be due to invalid IL or missing references)
        //IL_00b3: Unknown result type (might be due to invalid IL or missing references)
        //IL_00f4: Unknown result type (might be due to invalid IL or missing references)
        Vector3 center = diffCenter * currentWeight + startCenter;

        switch (colliderType)
        {
        case COLLIDER_TYPE.BOX:
        {
            Vector3     size = diffSize * currentWeight + startSize;
            BoxCollider val3 = collider as BoxCollider;
            val3.set_center(center);
            val3.set_size(size);
            break;
        }

        case COLLIDER_TYPE.CAPSULE:
        {
            float           radius2 = diffRadius * currentWeight + startRadius;
            float           height  = diffHeight * currentWeight + startHeight;
            CapsuleCollider val2    = collider as CapsuleCollider;
            val2.set_center(center);
            val2.set_radius(radius2);
            val2.set_height(height);
            break;
        }

        case COLLIDER_TYPE.SPHERE:
        {
            float          radius = diffRadius * currentWeight + startRadius;
            SphereCollider val    = collider as SphereCollider;
            val.set_center(center);
            val.set_radius(radius);
            break;
        }
        }
    }
 protected override void Awake()
 {
     //IL_0007: Unknown result type (might be due to invalid IL or missing references)
     //IL_000e: Expected O, but got Unknown
     //IL_0026: Unknown result type (might be due to invalid IL or missing references)
     //IL_004a: Unknown result type (might be due to invalid IL or missing references)
     base.Awake();
     Utility.SetLayerWithChildren(this.get_transform(), 18);
     if (object.ReferenceEquals(m_sphereCollider, null))
     {
         m_sphereCollider = this.get_gameObject().AddComponent <SphereCollider>();
         m_sphereCollider.set_center(new Vector3(0f, 0f, 0f));
         m_sphereCollider.set_radius(1.2f);
     }
 }
示例#6
0
        public void ApplyColliderSettings()
        {
            Collider[] components = (Collider[])this.gameObject.GetComponents <Collider>();
            for (int index = 0; index < components.Length; ++index)
            {
                if (Application.get_isPlaying())
                {
                    Object.Destroy((Object)components[index]);
                }
                else
                {
                    Object.DestroyImmediate((Object)components[index]);
                }
            }
            switch (this.colliderSettings.type)
            {
            case QuickRope.ColliderType.None:
                this.collider = (Collider)null;
                break;

            case QuickRope.ColliderType.Sphere:
                this.collider = (Collider)this.gameObject.AddComponent <SphereCollider>();
                SphereCollider collider1 = this.collider as SphereCollider;
                ((Collider)collider1).set_material(this.colliderSettings.physicsMaterial);
                collider1.set_radius(this.colliderSettings.radius);
                collider1.set_center(this.colliderSettings.center);
                break;

            case QuickRope.ColliderType.Box:
                this.collider = (Collider)this.gameObject.AddComponent <BoxCollider>();
                BoxCollider collider2 = this.collider as BoxCollider;
                ((Collider)collider2).set_material(this.colliderSettings.physicsMaterial);
                collider2.set_size(this.colliderSettings.size);
                collider2.set_center(this.colliderSettings.center);
                break;

            case QuickRope.ColliderType.Capsule:
                this.collider = (Collider)this.gameObject.AddComponent <CapsuleCollider>();
                CapsuleCollider collider3 = this.collider as CapsuleCollider;
                ((Collider)collider3).set_material(this.colliderSettings.physicsMaterial);
                collider3.set_radius(this.colliderSettings.radius);
                collider3.set_height(this.colliderSettings.height);
                collider3.set_direction((int)this.colliderSettings.direction);
                collider3.set_center(this.colliderSettings.center);
                break;
            }
        }
    private static int set_center(IntPtr L)
    {
        object obj = null;
        int    result;

        try
        {
            obj = ToLua.ToObject(L, 1);
            SphereCollider sphereCollider = (SphereCollider)obj;
            Vector3        center         = ToLua.ToVector3(L, 2);
            sphereCollider.set_center(center);
            result = 0;
        }
        catch (Exception ex)
        {
            result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.get_Message() : "attempt to index center on a nil value");
        }
        return(result);
    }
示例#8
0
    protected virtual void Awake()
    {
        //IL_0012: Unknown result type (might be due to invalid IL or missing references)
        //IL_0017: Expected O, but got Unknown
        //IL_001d: Unknown result type (might be due to invalid IL or missing references)
        //IL_0038: Unknown result type (might be due to invalid IL or missing references)
        parameter  = MonoBehaviourSingleton <InGameSettingsManager> .I.portal;
        _transform = this.get_transform();
        SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>();

        val.set_center(new Vector3(0f, 0f, 0f));
        val.set_radius(1f);
        val.set_isTrigger(true);
        if (MonoBehaviourSingleton <UIStatusGizmoManager> .IsValid())
        {
            MonoBehaviourSingleton <UIStatusGizmoManager> .I.Create(this);
        }
        if (MonoBehaviourSingleton <MiniMap> .IsValid())
        {
            MonoBehaviourSingleton <MiniMap> .I.Attach(this);
        }
    }
示例#9
0
	private void Awake()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		_rigidbody = this.GetComponent<Rigidbody>();
		_collider = this.GetComponent<Collider>();
		if (_collider == null)
		{
			SphereCollider val = this.get_gameObject().AddComponent<SphereCollider>();
			val.set_center(new Vector3(0f, 0f, 0f));
			_collider = val;
		}
		if (_collider != null)
		{
			_collider.set_isTrigger(true);
			if (_rigidbody == null)
			{
				_rigidbody = this.get_gameObject().AddComponent<Rigidbody>();
			}
			_rigidbody.set_isKinematic(true);
		}
	}
    public virtual void Initialize(FieldMapTable.GatherPointTableData point_data)
    {
        //IL_00f0: Unknown result type (might be due to invalid IL or missing references)
        //IL_010b: Unknown result type (might be due to invalid IL or missing references)
        pointData = point_data;
        viewData  = Singleton <FieldMapTable> .I.GetGatherPointViewData(pointData.viewID);

        if (viewData == null)
        {
            Log.Error(LOG.INGAME, "GatherPointObject::Initialize() viewData is null. pointID = {0}, viewID = {1}", pointData.pointID, pointData.viewID);
        }
        else
        {
            if (viewData.viewID != 0)
            {
                LoadObject loadObject = MonoBehaviourSingleton <InGameProgress> .I.gatherPointModelTable.Get(viewData.viewID);

                modelView = ResourceUtility.Realizes(loadObject.loadedObject, _transform, -1);
            }
            if (!string.IsNullOrEmpty(viewData.gatherEffectName))
            {
                gatherEffect = EffectManager.GetEffect(viewData.gatherEffectName, _transform);
            }
            if (viewData.colRadius > 0f)
            {
                SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>();
                val.set_center(new Vector3(0f, 0f, 0f));
                val.set_radius(viewData.colRadius);
            }
            if (MonoBehaviourSingleton <StageObjectManager> .IsValid())
            {
                self = MonoBehaviourSingleton <StageObjectManager> .I.self;
            }
            CheckGather();
        }
    }