protected Collider CreateCollider(GameObject go, List <int> args) { if (args.get_Count() < 1) { return(null); } int num = args.get_Item(0); if (num != 1) { if (num != 2) { return(null); } if (args.get_Count() < 5) { return(null); } SphereCollider sphereCollider = go.AddMissingComponent <SphereCollider>(); sphereCollider.set_center(new Vector3((float)args.get_Item(1) * 0.01f, (float)args.get_Item(2) * 0.01f, (float)args.get_Item(3) * 0.01f)); sphereCollider.set_radius((float)args.get_Item(4) * 0.01f); return(sphereCollider); } else { if (args.get_Count() < 7) { return(null); } BoxCollider boxCollider = go.AddMissingComponent <BoxCollider>(); boxCollider.set_center(new Vector3((float)args.get_Item(1) * 0.01f, (float)args.get_Item(2) * 0.01f, (float)args.get_Item(3) * 0.01f)); boxCollider.set_size(new Vector3((float)args.get_Item(4) * 0.01f, (float)args.get_Item(5) * 0.01f, (float)args.get_Item(6) * 0.01f)); return(boxCollider); } }
protected virtual void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) objects = new List <CatchStageObject>(); _transform = this.get_transform(); _rigidbody = this.GetComponent <Rigidbody>(); _collider = this.GetComponent <Collider>(); if (_collider == null) { SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>(); val.set_center(new Vector3(0f, 0f, 0f)); _collider = val; } if (_collider != null) { _collider.set_isTrigger(true); if (_rigidbody == null) { _rigidbody = this.get_gameObject().AddComponent <Rigidbody>(); } _rigidbody.set_isKinematic(true); } }
protected virtual void Awake() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) Utility.SetLayerWithChildren(this.get_transform(), 19); SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>(); val.set_center(new Vector3(0f, 0f, 0f)); val.set_radius(1.5f); val.set_isTrigger(true); }
private void calc() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) Vector3 center = diffCenter * currentWeight + startCenter; switch (colliderType) { case COLLIDER_TYPE.BOX: { Vector3 size = diffSize * currentWeight + startSize; BoxCollider val3 = collider as BoxCollider; val3.set_center(center); val3.set_size(size); break; } case COLLIDER_TYPE.CAPSULE: { float radius2 = diffRadius * currentWeight + startRadius; float height = diffHeight * currentWeight + startHeight; CapsuleCollider val2 = collider as CapsuleCollider; val2.set_center(center); val2.set_radius(radius2); val2.set_height(height); break; } case COLLIDER_TYPE.SPHERE: { float radius = diffRadius * currentWeight + startRadius; SphereCollider val = collider as SphereCollider; val.set_center(center); val.set_radius(radius); break; } } }
protected override void Awake() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) base.Awake(); Utility.SetLayerWithChildren(this.get_transform(), 18); if (object.ReferenceEquals(m_sphereCollider, null)) { m_sphereCollider = this.get_gameObject().AddComponent <SphereCollider>(); m_sphereCollider.set_center(new Vector3(0f, 0f, 0f)); m_sphereCollider.set_radius(1.2f); } }
public void ApplyColliderSettings() { Collider[] components = (Collider[])this.gameObject.GetComponents <Collider>(); for (int index = 0; index < components.Length; ++index) { if (Application.get_isPlaying()) { Object.Destroy((Object)components[index]); } else { Object.DestroyImmediate((Object)components[index]); } } switch (this.colliderSettings.type) { case QuickRope.ColliderType.None: this.collider = (Collider)null; break; case QuickRope.ColliderType.Sphere: this.collider = (Collider)this.gameObject.AddComponent <SphereCollider>(); SphereCollider collider1 = this.collider as SphereCollider; ((Collider)collider1).set_material(this.colliderSettings.physicsMaterial); collider1.set_radius(this.colliderSettings.radius); collider1.set_center(this.colliderSettings.center); break; case QuickRope.ColliderType.Box: this.collider = (Collider)this.gameObject.AddComponent <BoxCollider>(); BoxCollider collider2 = this.collider as BoxCollider; ((Collider)collider2).set_material(this.colliderSettings.physicsMaterial); collider2.set_size(this.colliderSettings.size); collider2.set_center(this.colliderSettings.center); break; case QuickRope.ColliderType.Capsule: this.collider = (Collider)this.gameObject.AddComponent <CapsuleCollider>(); CapsuleCollider collider3 = this.collider as CapsuleCollider; ((Collider)collider3).set_material(this.colliderSettings.physicsMaterial); collider3.set_radius(this.colliderSettings.radius); collider3.set_height(this.colliderSettings.height); collider3.set_direction((int)this.colliderSettings.direction); collider3.set_center(this.colliderSettings.center); break; } }
private static int set_center(IntPtr L) { object obj = null; int result; try { obj = ToLua.ToObject(L, 1); SphereCollider sphereCollider = (SphereCollider)obj; Vector3 center = ToLua.ToVector3(L, 2); sphereCollider.set_center(center); result = 0; } catch (Exception ex) { result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.get_Message() : "attempt to index center on a nil value"); } return(result); }
protected virtual void Awake() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) parameter = MonoBehaviourSingleton <InGameSettingsManager> .I.portal; _transform = this.get_transform(); SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>(); val.set_center(new Vector3(0f, 0f, 0f)); val.set_radius(1f); val.set_isTrigger(true); if (MonoBehaviourSingleton <UIStatusGizmoManager> .IsValid()) { MonoBehaviourSingleton <UIStatusGizmoManager> .I.Create(this); } if (MonoBehaviourSingleton <MiniMap> .IsValid()) { MonoBehaviourSingleton <MiniMap> .I.Attach(this); } }
private void Awake() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) _rigidbody = this.GetComponent<Rigidbody>(); _collider = this.GetComponent<Collider>(); if (_collider == null) { SphereCollider val = this.get_gameObject().AddComponent<SphereCollider>(); val.set_center(new Vector3(0f, 0f, 0f)); _collider = val; } if (_collider != null) { _collider.set_isTrigger(true); if (_rigidbody == null) { _rigidbody = this.get_gameObject().AddComponent<Rigidbody>(); } _rigidbody.set_isKinematic(true); } }
public virtual void Initialize(FieldMapTable.GatherPointTableData point_data) { //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) pointData = point_data; viewData = Singleton <FieldMapTable> .I.GetGatherPointViewData(pointData.viewID); if (viewData == null) { Log.Error(LOG.INGAME, "GatherPointObject::Initialize() viewData is null. pointID = {0}, viewID = {1}", pointData.pointID, pointData.viewID); } else { if (viewData.viewID != 0) { LoadObject loadObject = MonoBehaviourSingleton <InGameProgress> .I.gatherPointModelTable.Get(viewData.viewID); modelView = ResourceUtility.Realizes(loadObject.loadedObject, _transform, -1); } if (!string.IsNullOrEmpty(viewData.gatherEffectName)) { gatherEffect = EffectManager.GetEffect(viewData.gatherEffectName, _transform); } if (viewData.colRadius > 0f) { SphereCollider val = this.get_gameObject().AddComponent <SphereCollider>(); val.set_center(new Vector3(0f, 0f, 0f)); val.set_radius(viewData.colRadius); } if (MonoBehaviourSingleton <StageObjectManager> .IsValid()) { self = MonoBehaviourSingleton <StageObjectManager> .I.self; } CheckGather(); } }