public void Game() { fading.GetComponent <Animation>().Play("Fading"); Time.timeScale = 1; stateGame = "game"; spawn.GenerationLevel(); GameParams.SetScore(0); GameParams.SetLastScore(0); GUI.menuP.SetActive(false); GUI.storeP.SetActive(false); GUI.infoLastScore.SetActive(false); GUI.score.gameObject.SetActive(true); GUI.coinsObj.SetActive(true); GUI.pause.gameObject.SetActive(true); controller.SetActive(true); audioManager.PlayClick(); isPause = false; audioManager.PlayGamePlay(); car.SetActive(true); InitGame(); }