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C# (CSharp) Spawn.BeginRandom示例
编程语言:
C# (CSharp)
类/类型:
Spawn
方法/功能:
BeginRandom
hotexamples.com的示例:
1
C# (CSharp) Spawn.BeginRandom - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Spawn.BeginRandom
来自程序包 romPrototype现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
ClientPrefab(11)
DeterminePrefab(8)
FromItem(6)
GetComponent(4)
Create(3)
ForEach(3)
Add(2)
GenerateWorld(2)
EmptyEntity(2)
Clear(2)
GameOver(2)
AnimeSpawn(2)
AddCity(2)
Exists(1)
Die(1)
DieBitch(1)
DrawTrackers(1)
GetDir(1)
GetDefensiveElement(1)
Enable(1)
EndTurn(1)
Execute(1)
Factory(1)
GenerationLevel(1)
Felicidad(1)
FindPatrolPoint(1)
FonctionSpawn(1)
GetCurrentPlayer(1)
GetClothDataNamed(1)
DestroyItem(1)
GetClearScore(1)
GetCirclesCount(1)
GenerateChild(1)
GenerateMap(1)
DetectNewNodes(1)
Dead(1)
DestroyImage(1)
CmdPurchaseUpgrade(1)
AddModule1(1)
AddModule2(1)
AddModule3(1)
AddModule4(1)
AddScore(1)
AddSpawnPair(1)
AddToCounter(1)
AddToRespawnQueue(1)
ApartmentOne(1)
BeginRandom(1)
ChangeSpawn(1)
CmdGainCannonGold(1)
常用方法
ClientPrefab (11)
DeterminePrefab (8)
FromItem (6)
GetComponent (4)
Create (3)
ForEach (3)
Add (2)
GenerateWorld (2)
EmptyEntity (2)
Clear (2)
常用方法
GameOver (2)
AnimeSpawn (2)
AddCity (2)
Exists (1)
Die (1)
DieBitch (1)
DrawTrackers (1)
GetDir (1)
GetDefensiveElement (1)
Enable (1)
EndTurn (1)
Execute (1)
Factory (1)
GenerationLevel (1)
Felicidad (1)
FindPatrolPoint (1)
FonctionSpawn (1)
GetCurrentPlayer (1)
GetClothDataNamed (1)
DestroyItem (1)
常用方法
EndTurn (1)
Execute (1)
Factory (1)
GenerationLevel (1)
Felicidad (1)
FindPatrolPoint (1)
FonctionSpawn (1)
GetCurrentPlayer (1)
GetClothDataNamed (1)
DestroyItem (1)
GetClearScore (1)
GetCirclesCount (1)
GenerateChild (1)
GenerateMap (1)
DetectNewNodes (1)
Dead (1)
DestroyImage (1)
CmdPurchaseUpgrade (1)
AddModule1 (1)
AddModule2 (1)
AddModule3 (1)
AddModule4 (1)
AddScore (1)
AddSpawnPair (1)
AddToCounter (1)
AddToRespawnQueue (1)
ApartmentOne (1)
BeginRandom (1)
ChangeSpawn (1)
CmdGainCannonGold (1)
常用方法
GetClearScore (1)
GetCirclesCount (1)
GenerateChild (1)
GenerateMap (1)
DetectNewNodes (1)
Dead (1)
DestroyImage (1)
CmdPurchaseUpgrade (1)
AddModule1 (1)
AddModule2 (1)
AddModule3 (1)
AddModule4 (1)
AddScore (1)
AddSpawnPair (1)
AddToCounter (1)
AddToRespawnQueue (1)
ApartmentOne (1)
BeginRandom (1)
ChangeSpawn (1)
CmdGainCannonGold (1)
CmdIncreaseUnit (1)
CmdSpawn (1)
Deserialize (1)
CmdUnitDied (1)
ConfigureForDatabase (1)
Contains (1)
ContainsKey (1)
Contaminacion (1)
CountEnemy (1)
CreatDoll (1)
CreatDoll2 (1)
CreateEnemy (1)
CreateText (1)
Crystals (1)
AddAction (1)
DeleteTraffic (1)
Release (1)
Spawn Class Documentation
示例#1
0
显示文件
文件:
GameManager.cs
项目:
AliceGuilabert/CorgiFight
void LoadLevelRandom() { mySpawn.BeginRandom(); }
x