void OnTriggerEnter(Collider other)
    {
        //if (other.CompareTag("Boundary") || other.CompareTag("Enemy") || other.CompareTag("PowerUP"))
        //{
        //    return;
        //}
        //if (other.CompareTag("Shield"))
        //{
        //    goto Finish;
        //}
        //if (explosion != null)
        //{
        //    Instantiate(explosion, transform.position, transform.rotation);
        //    if (Random.value >= 0.95)
        //        Instantiate(powerUP, transform.position, transform.rotation);
        //}
        //if (other.CompareTag("Player"))
        //{
        //    Instantiate(playerexplosion, other.transform.position, other.transform.rotation);
        //    gameController.GameOver();
        //    gameController.StartCoroutine(gameController.Respawn());
        //    Debug.Log("Respawn");
        //    if (gameController.lives > 0)
        //        gameController.Dead();
        //    else gameController.GameOver();
        //}
        switch (other.tag)
        {
        case "Boundary":
        case "Enemy":
        case "PowerUP":
            return;

        case "Player":
            Debug.Log("Player");
            Instantiate(playerexplosion, other.transform.position, other.transform.rotation);
            if (gameController.lives > 1)
            {
                gameController.Dead();
            }
            else
            {
                gameController.GameOver();
            }
            break;

        case "Shield":
            Debug.Log("Shield");
            goto Finish;
        }
        if (explosion != null)
        {
            Instantiate(explosion, transform.position, transform.rotation);
            if ((Random.value >= 0.8) && (Time.time % 2 == 0))
            {
                Instantiate(powerUP, transform.position, transform.rotation);
            }
        }
        gameController.AddScore(scoreValue);
        Destroy(other.gameObject);
        Destroy(gameObject);
Finish:
        {
            Destroy(gameObject);
            if (explosion != null)
            {
                Instantiate(explosion, transform.position, transform.rotation);
                if ((Random.value >= 0.95))
                {
                    Instantiate(powerUP, transform.position, transform.rotation);
                }
            }
        }
    }