public void CompareGreetings() { if (CurrentGameState == GameState.CompareGreetings) { InputController.WatchSceneGesture(); if (Player.PlayerGreeting == CurrentGuest.WantedGreeting) { CurrentGuest.SetGreetedRight(true); ScoreController.AddCombo(CurrentGuest.combo); ScoreController.AddPoints(CurrentGuest.points * ScoreController.GetCombo()); } else { CurrentGuest.SetGreetedRight(false); ScoreController.ResetCombo(); } Timer.EndTimer(); CurrentGuest.SetGreetingTime(Timer.Time); CurrentGameState = GameState.WatchScene; } }
//タップした時のノーツの判定(高橋) private void Judgment() { var NotesPos = gameObject.transform.position; comboController.AddCombo(); //エフェクトの再生 var obj = Instantiate(tapEffect, NotesPos, Quaternion.identity); GameObject game = new GameObject("Empty"); obj.transform.parent = game.transform; game.AddComponent <Effect>(); }