示例#1
0
 public void DealDamage(float damage)
 {
     currentHealth -= damage;
     if (currentHealth <= 0 && !dead)
     {
         dead = true;
         sc.AddPointValue(score);
         // Change this to do the animation for each object.
         if (disableScriptObj != null)
         {
             disableScriptObj.SetActive(true);
         }
         else
         {
             this.gameObject.transform.parent.gameObject.SetActive(false);
         }
     }
 }