private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent <BallController>() != null && collision.IsTouching(addScoreTrigger)) { if (ballController.isBallThrown) { playerScore += 1; UpdateScore(); entryData.entryScore = playerScore; scoreController.AddEntry(entryData); } } if (collision.gameObject.GetComponent <BallController>() != null && collision.IsTouching(resetScoreTrigger)) { if (ballController.isBallThrown) { playerScore = 0; UpdateScore(); } } }