internal TwoHumanNetworkGame(MessagingSession session, Board.Data boardData) : base(new TwoHumanLogic(boardData)) { this.session = session; UpdateTurnText(); }
public TwoHumanNetworkGame(MessagingSession session, int width, int height) : base(new TwoHumanLogic(width, height)) { this.session = session; UpdateTurnText(); }