void Start() { sceneManager = GameObject.Find("SceneManager").GetComponent<SceneManager>(); sceneManager.AddGameObj(this.gameObject); animator = GetComponent<Animator> (); doWalkId = Animator.StringToHash ("Do WALK"); doRunId = Animator.StringToHash ("Do RUN"); }
// Use this for initialization void Start() { sceneManager = GameObject.Find("SceneManager").GetComponent<SceneManager>(); sceneManager.AddGameObj(this.gameObject); skybox = new Material(RenderSettings.skybox); RenderSettings.skybox = skybox; dLight = gameObject.GetComponent<Light>(); }
// Use this for initialization void Start() { ps = this.gameObject.GetComponent<ParticleSystem>(); sceneManager = GameObject.Find("SceneManager").GetComponent<SceneManager>(); sceneManager.AddGameObj(this.gameObject); }