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C# (CSharp) SceneManager.Active示例
编程语言:
C# (CSharp)
类/类型:
SceneManager
方法/功能:
Active
hotexamples.com的示例:
1
C# (CSharp) SceneManager.Active - 已找到1个示例
。这些是从开源项目中提取的最受好评的
SceneManager.Active
来自程序包 LetsMake现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Add(30)
AddObject(27)
AddCameraSceneNode(22)
AddCameraSceneNodeFPS(18)
AddAnimatedMeshSceneNode(13)
AddLightSceneNode(13)
AddMeshSceneNode(9)
AddCubeSceneNode(9)
AddNode(6)
AddOctreeSceneNode(6)
AddGameObject(4)
AddEntity(3)
AddBillboardSceneNode(3)
AddGameObj(3)
AddHillPlaneMesh(3)
AddObjectToScene(2)
AddParticleSystemSceneNode(2)
AddPlayerGems(2)
NextSceneNode(2)
Activate(2)
AddArrowMesh(2)
AddEffect(1)
AddPlayerRedGems(1)
AddBuilding(1)
AddAxis(1)
ActiveSceneExist(1)
AddParameter(1)
ActivePreviousBall(1)
AddPlayerBulletModel(1)
ActiveNextBall(1)
AddPopup(1)
AddMy_TowerList(1)
Catch(1)
GetCharObj(1)
GetInitializeeScene(1)
GetNextLevel(1)
GetTransitionColor(1)
LoadAndStart(1)
Active(1)
RandomAvailableLocation(1)
AddNewBall(1)
AddMy_SoldierList(1)
AddEmptySceneNode(1)
AddGameScene(1)
AddEnemy_Electricity(1)
AddEnemy_SoldierList(1)
AddEnemy_TowerList(1)
AddEntitiesToScene(1)
AddCurrentScene(1)
AddErrorPopup(1)
常用方法
Add (30)
AddObject (27)
AddCameraSceneNode (22)
AddCameraSceneNodeFPS (18)
AddAnimatedMeshSceneNode (13)
AddLightSceneNode (13)
AddMeshSceneNode (9)
AddCubeSceneNode (9)
AddNode (6)
AddOctreeSceneNode (6)
常用方法
AddGameObject (4)
AddEntity (3)
AddBillboardSceneNode (3)
AddGameObj (3)
AddHillPlaneMesh (3)
AddObjectToScene (2)
AddParticleSystemSceneNode (2)
AddPlayerGems (2)
NextSceneNode (2)
Activate (2)
AddArrowMesh (2)
AddEffect (1)
AddPlayerRedGems (1)
AddBuilding (1)
AddAxis (1)
ActiveSceneExist (1)
AddParameter (1)
ActivePreviousBall (1)
AddPlayerBulletModel (1)
ActiveNextBall (1)
常用方法
AddArrowMesh (2)
AddEffect (1)
AddPlayerRedGems (1)
AddBuilding (1)
AddAxis (1)
ActiveSceneExist (1)
AddParameter (1)
ActivePreviousBall (1)
AddPlayerBulletModel (1)
ActiveNextBall (1)
AddPopup (1)
AddMy_TowerList (1)
Catch (1)
GetCharObj (1)
GetInitializeeScene (1)
GetNextLevel (1)
GetTransitionColor (1)
LoadAndStart (1)
Active (1)
RandomAvailableLocation (1)
AddNewBall (1)
AddMy_SoldierList (1)
AddEmptySceneNode (1)
AddGameScene (1)
AddEnemy_Electricity (1)
AddEnemy_SoldierList (1)
AddEnemy_TowerList (1)
AddEntitiesToScene (1)
AddCurrentScene (1)
AddErrorPopup (1)
常用方法
AddPopup (1)
AddMy_TowerList (1)
Catch (1)
GetCharObj (1)
GetInitializeeScene (1)
GetNextLevel (1)
GetTransitionColor (1)
LoadAndStart (1)
Active (1)
RandomAvailableLocation (1)
AddNewBall (1)
AddMy_SoldierList (1)
AddEmptySceneNode (1)
AddGameScene (1)
AddEnemy_Electricity (1)
AddEnemy_SoldierList (1)
AddEnemy_TowerList (1)
AddEntitiesToScene (1)
AddCurrentScene (1)
AddErrorPopup (1)
AddCountry (1)
AddComponent (1)
AddGrammar (1)
AddMy_Electricity (1)
ActivateScene (1)
AddInitializer (1)
AddItemToRoom (1)
AddLayer (1)
AddLight (1)
AddCameraSceneNodeMaya (1)
AddCamera (1)
AddMissingSymbol (1)
AddModel (1)
getPlayers (1)
SceneManager Class Documentation
示例#1
0
显示文件
文件:
VGame.cs
项目:
waston-love/GitHubStudio
public void Active() { SceneManager.Active(); InputController.Active(); }
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