protected override void Initialize() { base.Initialize(); //SceneManager.Activate(new MenuScene()); SceneManager.Activate(new LevelScene()); }
protected override void Initialize() { base.Initialize(); sceneManager.Activate(); }
protected override void Initialize() { base.Initialize(); //SceneManager.Activate(new MenuScene()); SceneManager.Activate(new LevelScene()); }
protected override void Initialize() { base.Initialize(); sceneManager.Activate(); }